Windows tool that generates disc-surface images for CD, DVD, and single-layer BD-R and burns them so the image is visible on the disc.
244 pixel art effects, every one a small piece of code. Plus a Claude Code skill to make your own.
Minecraft: Java Edition 26.3 rewritten from scratch in Rust, checked against vanilla with 281 differential harnesses. Get it with the Horizon launcher.
PhotoCraft: An open-source, photo editor written by scratch in pure Rust
Image-driven 3D scene generation system. Users provide a reference image and prompt words, and the system generates previewable, replayable, and traceable scene results according to the camera trajectory; official 3D demonstration assets allow direct viewing of color/depth animations and Gaussian point clouds in the browser εΎει©±ε¨ηδΈη»΄εΊζ―ηζη³»η»
JavaScript 3D Library.
Small browser games as isometric pixel dioramas. No build step, no dependencies.
Capture iPhone LiDAR and photos, reconstruct editable Three.js rooms, and explore them in a browser.
A massive ancient Greek world built entirely in code with three.js. Zero assets, made with Claude Code (Opus 5.5)
GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web
A starter kit for animating hand-painted cartoons with Claude: p5.js + p5.brush, the Clawd character, 31 acted emotions and a guide for the model
Custom apps for the BMW MGU / iDrive 7 head unit (shift lights, virtual dyno, brake and drag timers, G-meter, fault scanner) plus an SDK kit to build and install your own.
JavaScript animation engine
Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170β300 fps
GPU tensor unlock source for RTX 4090 and experimental RTX 4070 Ti SUPER; firmware generated locally
Pixel-art diorama playbook and Three.js code kit: research-first build workflow, locked camera, palette snap, ordered dither, inked contour, animated toy-scale cast, per-entity frame QA.
Open-source ThreeUI Community catalog with live interactive components and complete Community source.
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
π¨π A React renderer for Three.js
Building a Neural Network-Native Engine (3N). Python authoring, C++ runtime, Vulkan/WebGPU. Windows, Linux, Android and Web.
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
WebGPU components for React, Vue, Svelte, Solid, JS & Framer
Source code for the Claude Opus 5.5 music video for I'm Upping My P(doom)
A blazingly fast programmatic video engine, made for agents.
Path-traced Minecraft Java 1.21.1 through NVIDIA RTX Remix: a Fabric mod (beta)
A collection of animated, creative React components including liquid glass, topographic, and shape-physics effects with source and shadcn registry.
An interactive 3D human anatomy explorer built using threejs with GPT 5.6 Sol
A simple and easy-to-use library to enjoy videogames programming
A terrestrial orbital laser strike for Horizon: a custom shader, synthesized sounds and a driver that carves the crater.
A free, open-source framework for cinematic, interactive 3D websites with AI-generated assets (Nano Banana 2 + Meshy 7.1 on fal). 20 example sites.
PC port of Dragon Ball Z: Budokai Tenkaichi 3, built on the BT3-Decompiled project.
Animated ascii art for web pages, in TypeScript: React, Next.js, Astro, or one HTML tag
Port nativo de inFAMOUS Second Son para PC (Windows, Vulkan), com FSR 4, DLSS, mouse 1:1 e suporte a controle. NΓ£o inclui arquivos do jogo: use seu prΓ³prio dump. / Native PC port of inFAMOUS Second Son (Windows, Vulkan). No game files included.
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
SVG to machine embroidery: a visual Mac editor with PES/DST export and Brother Skitch Bluetooth upload.
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. Looking for p5.js 2.0? http://beta.p5js.org
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux/Mac)
Run arm64 macOS apps on Intel Macs: a reverse-Rosetta emulator (interpreter + x86-64 JIT + AOT cache) with a Metal bridge to the host GPU
A browser-based New York City simulation of Manhattan, explorable on foot, by car, bicycle, or helicopter, built with three.js.
mcopt, a Minecraft mod: a native Metal renderer for Minecraft: Java Edition on Apple Silicon Macs (alpha)
An iOS library to natively render After Effects vector animations
Fast, memory-safe camera RAW decoder in Rust: ~40 formats, SIMD, GPU, WebAssembly, ICC colour management. CLI, C, C++, Python and JavaScript bindings.
Community Graphic Packs for Cemu
An atmospheric model for research: friendly, interactive, extensible, and built for speed
Open source dlss frame gen enabler for 30 series graphics cards
Interactive data visualizations and plotting in Julia
A cinematic, scroll-driven 3D car landing page β a 75-frame JPG sequence rendered on HTML canvas and controlled by scroll position, built with plain HTML, CSS, and JavaScript.
Fast, functional numerical computing for Clojure/JVM.