📈 GH Trending Explorer 🎲 Surprise me

← all repos

noahdunnagan / mcopt

git clone https://github.com/noahdunnagan/mcopt.git

mcopt, a Minecraft mod: a native Metal renderer for Minecraft: Java Edition on Apple Silicon Macs (alpha)

—
stars, 24h
—
stars, 7 days
+489
stars, 30 days · #567
489
★ total
27
forks · 23 open issues

Star history starts 2026-10-20; the chart appears after the second daily snapshot.

LanguageJava
LicenseApache-2.0
Created2026-10-04 (16d ago)
Last push12d ago
Watchers2
OwnerUser

Links

README excerpt
# mcopt
> [!NOTE]
> mcopt no longer requires Sodium 🎉
A Minecraft performance mod for Apple Silicon Macs. Since 0.3.0-alpha.1 it draws the world with its own Metal renderer.
**Very much alpha:** expect bugs, and back up your worlds.
## Requirements
- An Apple Silicon Mac on macOS 26 or later
- Java 25 (the official launcher and Prism download it for 26.3; nothing to install)
- Minecraft 26.3 with Fabric Loader 0.19.5 or newer
## Install
1. Install Fabric for Minecraft 26.3: https://fabricmc.net/use/installer/ (or in Prism Launcher: new instance, 26.3,
 loader Fabric).
2. Download the mcopt jar from Releases.
3. Put it in `~/Library/Application Support/minecraft/mods`. Create the `mods` folder if it's missing
 (Finder: Go > Go to Folder). In Prism: Edit the instance > Mods > Add file.
4. Start Minecraft with the Fabric profile.
Sodium isn't needed anymore: mcopt won't start alongside it, so take Sodium out of that folder if it's there. Fabric API
isn't required; keep it if your other mods need it.
To check it's working: press F3 (fn + F3 on a Mac keyboard); the bottom right says `Metal 3 (mcopt)`.
Shows an fps counter in the top-left corner (hidden with F1 or F3; fn + F1 or fn + F3 on a Mac keyboard).
## Settings
- The perf profile is on by default.
- `profile=none` in `~/Library/Application Support/minecraft/config/mcopt.properties` (in Prism, the instance's
 `minecraft/config` folder) turns it off. The first launch writes that file.
- Far terrain is an experimental opt-in: `mcopt.lod=true` in the same file, for Macs with 10 or more GPU cores.
## Numbers
fps spinning / flying, same test world, 1920x1080, render distance 16, VSync off, at least two runs each:
| Mac | vanilla | Sodium 0.9.3 | 0.2.0-alpha.3 | 0.3.0-alpha.1 |
|---|---|---|---|---|
| Mac mini M4 (10-core GPU, 16 GB) | 156 / 146 | 275-281 / 253-267 | 1202-1223 / 1068-1074 | 1209-1211 / 1068-1069 |
| MacBook Neo (A18 Pro, 5-core GPU, 8 GB) | 79-81 / 69-72 | 133-146 / 85-91 | 514-579 / 422-449 | 591-638 / 477-504 |
| Mac mini M6 (12-core GPU, 16 GB) | 297-328 / 283-291 | 454-460 / 406-413 | 1988-1991 / 1738-1742 | 2020-2022 / 1690-1704 |
The mini and Neo cells ran on 6c133ecc, whose only difference from 9865a0a3 is vGroup, which is gated off on those GPUs. The Neo's vanilla and Sodium cells come from the da566d00 run. This build differs from 9865a0a3 only in code that runs when Distant Horizons is installed.
For the most fps: Options > Video Settings, VSync off and Max Framerate Unlimited. The numbers above are with VSync off.
## Known issues
- Mods that require Sodium (for example Better Block Entities or Iris) can't be used with this build.
- Mods that call OpenGL directly can't draw on the Metal backend. To switch mcopt's renderer off, add
 `mcopt.metal=false` to `config/mcopt.properties` (or launch with `-Dmcopt.metal=false`).
- Distant Horizons runs on the Metal renderer next to mcopt's own terrain. With DH set to its OpenGL renderer, mcopt
 switches its renderer off for it.
- Far t