Minecraft: Java Edition 26.3 rewritten from scratch in Rust, checked against vanilla with 281 differential harnesses. Get it with the Horizon launcher.
244 pixel art effects, every one a small piece of code. Plus a Claude Code skill to make your own.
15 motion design styles, each made by Claude Opus 5.5 writing code from one prompt: watch the films, copy the prompts, read the full source.
Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 200+ fps
"Single-image Layer Decomposition for Anime Characters" (SIGGRAPH 2026 Conference Paper)
JavaScript 3D Library.
Godot Engine β Multi-platform 2D and 3D game engine
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series.
Transform your 3D texturing workflow with the power of generative AI, directly within Blender!
The animation engine for agents: blazingly fast math and 3D videos with Manim's Python API, on a Rust GPU core.
A free, open-source framework for cinematic, interactive 3D websites with AI-generated assets (Nano Banana 2 + Meshy 7.1 on fal). 20 example sites.
Agent Skill for generating 2D sprite sheets and map, transparent PNG frames, and animated GIFs from prompts.
Path-traced Minecraft Java 1.21.1 through NVIDIA RTX Remix: a Fabric mod (beta)
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR-FG/XeFG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.
[SIGGRAPH Asia 2026] UniMate: One Unified Model to Animate Diverse Skeletons
Run DLSS 5 Neural Rendering on your AMD GPU. Magic!
Here is a dlssg for RTX30 Series GPU
Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.
A refreshingly simple data-driven game engine built in Rust
EL2 hypervisor and toolchain that boots macOS on the ASUS A16 (Snapdragon X2 Elite), with an Adreno Metal/IOGPU stack
Drop-in FSR 3.1 upscaler for Direct3D 12 that runs DLSS's network (Model E) on AMD GPUs
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
DriveClub (PS4, version 1.28) running natively on Windows
A Go-first, GPU-native desktop framework. No WebView, no bundled runtime.
OpenCNC3D: the Nintendo 64 presentation of Command & Conquer, rebuilt for PC (Win98/Voodoo2 native target)
Forza Motorsport 4 recompilation based on ShiftGlue
Modular node graph based noise generation library using SIMD, C++17 and templates
A native PC port of Animal Crossing: New Horizons 3.0.2, built by statically recompiling the Switch code to C++ with NVN calls translated to Vulkan.
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. Looking for p5.js 2.0? http://beta.p5js.org
AI-editable 2D modeling and playback via MCP. Parts-separated PSD input, standalone local service, and embeddable runtime.
A simple and easy-to-use library to enjoy videogames programming
Metroid Dread recomp
A complete World of Warcraft 1.12.1 client, written from scratch in Rust and Bevy
PC port of Dragon Ball Z: Budokai Tenkaichi 3, built on the BT3-Decompiled project.
Unlock DLSS Upscaler, Multi-Frame Generation (MFG) and DLSS Neural Rendering features on any NVIDIA RTX GPU in any DirectX 12 game that supports DLSS2 and DLSS3 natively.
Native Apple Silicon graphics tweaker and 1-click Switch-to-Mac port studio for M1/M2/M3/M4 Macs
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Hand-drawn 2D animation written as code: detail bible, a detailed ant rig, brush/watercolour pen, frame-matched recreation loop, synthesised sound. Node canvas + ffmpeg.
LVGL is a free, full-featured embedded UI library for devices from small MCUs to 3D-capable MPUs, enhanced by LVGL Pro, a professional editor and tooling.
Rust / WASM library for reading, writing and rendering PDF
Halloween: The Game PC frame generation compatibility and troubleshooting guide for DLSS, graphics settings, flicker and FPS checks.
Phantom Blade Zero DLSS & Ray Tracing Settings β Windows PC troubleshooting guide for RTX ray-tracing quality versus frame-rate stability.
Simple DirectMedia Layer
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
Adds 3D acceleration support for P106-090 / P106-100 / P104-090 / P104-100 / P102-100 / CMP 30HX / CMP 40HX / CMP 50HX / CMP 70HX / CMP 90HX / CMP 170HX mining cards as well as RTX 3060 3840SP, RTX 3080 Ti 20 GB, RTX 4070 10 GB, L40 ES, and RTX 5080M ES N22W-ES-A1.
A Camera addon for Godot 4. Inspired by Cinemachine.
PokeWilds - A Gen 2 Game/Engine using libGDX