Free, open-source software for recording and live-streaming video, with scene composition from screen, window, camera, and media sources.
A C library for videogame programming with 2D/3D graphics, input, audio, and windowing across desktop, mobile, web, and embedded platforms.
Open-source pixel art editor for creating sprites, tilemaps, and frame-based animations, built with Godot.
A community-maintained, alphabetized list of video game decompilation projects gathered from across the internet.
A mod loader and C++ modding SDK for Geometry Dash that provides hooks, UI, and tooling for building mods.
Open source video game library manager and launcher that unifies games from Steam, Epic, GOG, EA App, Battle.net and other sources.
Work-in-progress C++ decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 for Nintendo Switch.
A Minecraft server written in Rust, supporting Java and Bedrock editions with a plugin API.
Static recompiler toolkit that translates original Xbox XBE game binaries into native C code buildable as Windows, Linux, or macOS executables.
Custom firmware for the Nintendo Switch that replaces and modifies several layers of the console's boot and system software.
A C++ project that reverse-engineers GTA: San Andreas and rewrites its functions as a DLL that replaces the in-game code.
Open source server powering lichess.org, a free, ad-free online chess platform with realtime games, analysis, and tournaments.
Collection of demo and template projects for the Godot Engine, covering 2D and 3D game features.
Windows tool for viewing and editing NVIDIA driver profiles and hidden driver settings via the NVIDIA Driver Settings API.
Work-in-progress tool that reverses Unity's IL2CPP build output back into managed .NET DLLs.
Work-in-progress C++ decompilation of The Legend of Zelda: The Wind Waker for GameCube, built from a user-supplied game disc.
Voxel sandbox game inspired by Minecraft, featuring level-of-detail rendering for far view distances and 3D chunks, written in Zig.
Free browser-based web app for generating and editing customizable interactive fantasy maps.
Assembly disassembly of PokΓ©mon Red and Blue that rebuilds the original Game Boy ROMs byte-for-byte.
Disassembly of PokΓ©mon Crystal, rebuilding the Game Boy Color ROMs from assembly source.
Godot 4.6 source code for an in-development 2D Metroidvania fangame, a sequel to Castlevania: Curse of Darkness.
Text-based Godot game where you play a prisoner in a sci-fi space prison, with explicit adult content themes.
A career-mode overhaul mod for BeamNG.drive that adds freeroam events, police interactions, economy, deliveries, insurance, and dealership changes.
A proxy that lets Minecraft Bedrock Edition players join Minecraft Java Edition servers by translating network packets between the two.
A PokΓ©mon Gen 2-style alpha game and engine built with libGDX, featuring procedurally generated biomes and new field HMs.
Work-in-progress decompilation of PokΓ©mon Diamond and Pearl for the Nintendo DS, rebuilding the original ROMs from source.
Desktop app that installs Satisfactory mods, resolves their dependencies, and provides the modloader, built with Wails and Svelte.