Runs Android apps natively on Apple Silicon Macs as ordinary macOS processes, without an emulator or virtual machine.
Full system emulator and virtual machine host for iOS, macOS, and visionOS, built on QEMU.
Runs a virtual iPhone on an Apple Silicon Mac using Apple's Virtualization.framework, for security research and debugging.
Early-stage PlayStation 4 emulator core for Windows, Linux, macOS and FreeBSD, written in C++.
Fast, native terminal emulator with platform-native UI and GPU acceleration, also available as the embeddable libghostty library.
Runs unmodified x86-64 Windows PC games on iPhones without a jailbreak, using FEX-Emu, Wine and DXMT inside one iOS app.
A document viewer for e-ink readers that opens PDF, DjVu, EPUB, FB2 and other ebook formats on Kindle, Kobo, PocketBook and other devices.
Static recompiler that translates PlayStation 2 ELF binaries into C++ and provides a runtime to execute the generated code.
Runtime that runs macOS applications on Linux without a virtual machine, via a Mach-O loader and reimplemented Apple frameworks.
Static recompilation runtime libraries and analysis tools for translating PlayStation 3 binaries into native C/C++ executables.
An open-source, Alpha-stage operating system that aims for binary and driver compatibility with Windows NT-family applications.
Work-in-progress decompilation of PokΓ©mon HeartGold and SoulSilver for the Nintendo DS, reconstructing the game's source code.
Open source video game library manager and launcher that unifies games from Steam, Epic, GOG, EA App, Battle.net and other sources.
Work-in-progress C++ decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 for Nintendo Switch.
Runs classic iPhone, iPod touch and iPad firmware (iPhone OS 1 to iOS 7) in an emulator on macOS.
Static recompilation of Majora's Mask into a native PC port, with Ocarina of Time support planned.
Static recompiler and runtime that converts Xbox 360 PowerPC code into portable C++ runnable on modern platforms.
Static recompiler toolkit that translates original Xbox XBE game binaries into native C code buildable as Windows, Linux, or macOS executables.
A PC port of The Legend of Zelda: Ocarina of Time that runs on modern systems, built on a decompilation and a custom libultra-compatible library.
A Godot-based remake of the original Super Mario Bros. games with new levels, custom modes, and a built-in level editor.
Patched continuation of the NetherSX2 PlayStation 2 emulator for Android, removing ads and fixing RetroAchievements notifications.
A native LΓVE2D Lua recreation of PokΓ©mon Gold, Silver and Crystal, built on the Gen1Recomp engine and run from your own ROM.
Runs iOS apps and games on Apple Silicon Macs, with keyboard, mouse, and controller input mapping.
A teaching operating system: a re-implementation of Unix Version 6 in ANSI C for RISC-V multiprocessors, running on QEMU.
Source-code transcriptions of the original Apollo Guidance Computer and Abort Guidance System software, plus emulators for them.
Work-in-progress C++ decompilation of The Legend of Zelda: The Wind Waker for GameCube, built from a user-supplied game disc.
Firmware modification for MediaTek MT1959-based Hitachi-LG optical drives that enables lead-in/lead-out and raw sector reading of discs.
Linux virtual machine that runs entirely in the browser via WebAssembly, hosting the source for webvm.io.
Disassembly of PokΓ©mon Crystal, rebuilding the Game Boy Color ROMs from assembly source.
FPGA port of the Minimig Amiga core for Tang Nano 20K, Primer 25K, Mega 138K Pro and other Tang and IcePi boards.
A ROM-hack of PokΓ©mon Crystal, a Game Boy Color game, that updates it with modern mechanics and adds original content.
Work-in-progress decompilation of PokΓ©mon Diamond and Pearl for the Nintendo DS, rebuilding the original ROMs from source.
Multi-platform frontend and collection of retro game emulators targeting Linux, Windows, Switch, PS4 and PS Vita.