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Cpasjuste / pemu

git clone https://github.com/Cpasjuste/pemu.git v7.2 · 2mo ago 🔥 on GitHub Trending today

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Star history (as recorded here)

2026-10-20 · 526 ★ 2026-10-22 · 526 ★
LanguageAssembly
LicenseGPL-3.0
Created2018-09-26 (8y ago)
Last push2mo ago
Watchers29
OwnerUser

Seen on GitHub Trending

  • 2026-10-22 — #7 monthly in assembly · +14 ★
  • 2026-10-21 — #9 weekly in assembly · +1 ★
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Links

README excerpt
## pEMU: Portable Emulator
** Building **
- Linux
- Windows
- Nintendo Switch
- Sony PS4
- Sony PS VITA
** Gamelists **
- "pEMU" emulators use some "gamelist.xml" files to manage your rom files and medias (EmulationStation/Recalbox format).
 Since version 7.0, the emulator will look inside your roms folders for a "gamelist.xml" file (which can be made
 with "Skraper" for example).
 Please note that only the "\ " and "\ " media tags are supported, you should
 configure ""Skraper"" accordingly.
** Roms **
- You can add as many roms paths as you want in the emulators configuration file ("config.cfg"), and here is the format:
 [code] 
 Except for pfbneo, "NAME", "SYSTEM" and "SYSTEM_ID" can be anything (but a unique system id is required per path, for example "0x1", "0x2", ...).
** Skins **
- Default skins are embedded (romfs) in
 the application.
 You can overwrite parts of the default theme by creating a folder named "default" in the "skins" directory of the data
 folder, and adding
 a "config.cfg.override" (
 and/or
 a "config.cfg.override.43"
 for 4/3 screens) file.
 You can also create a new directory with a new name to create a new theme,
 the default one is a good start to
 look at.
 Please note that the theme code/api is subject to change without warning, do not loose too much time on this...
** Custom instructions **
- pfbneo
- pgen
- pnes
- psnes
- pgba
I use JetBrains CLion IDE for all my open sources projects, thanks to the support !