BlueHeisenberg / SCSKiller
git clone https://github.com/BlueHeisenberg/SCSKiller.git
v1.3.0 · 14d ago
Windows tool that precompiles game shaders into the GPU driver cache so games stop stuttering while compiling them mid-play.
Why you might care
Aimed at PC gamers on NVIDIA or AMD GPUs playing DirectX 12 titles (and DX11 on NVIDIA) who see stalls on first encounter with effects. It scans installed games across many launchers and compiles their shaders with the game closed, with an optional recorder for games whose shader lists aren't in the files. Free, GPL-3.0, and open source; the README reports large drops in worst-case stalls on several titles, though results depend on game and driver.
Star history (as recorded here)
GitHub topics
Links
- GitHub: github.com/BlueHeisenberg/SCSKiller
- Homepage: https://scskiller.com
- Releases · Issues · Hacker News mentions
README
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Blurb generated by claude-haiku-5-5 6d ago. Star deltas marked ~ are extrapolated from partial history.