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BlueHeisenberg / SCSKiller

git clone https://github.com/BlueHeisenberg/SCSKiller.git v1.3.0 · 14d ago

Windows tool that precompiles game shaders into the GPU driver cache so games stop stuttering while compiling them mid-play.

Why you might care

Aimed at PC gamers on NVIDIA or AMD GPUs playing DirectX 12 titles (and DX11 on NVIDIA) who see stalls on first encounter with effects. It scans installed games across many launchers and compiles their shaders with the game closed, with an optional recorder for games whose shader lists aren't in the files. Free, GPL-3.0, and open source; the README reports large drops in worst-case stalls on several titles, though results depend on game and driver.

Categories

Alternatives

NVIDIA driver shader cacheSteam shader pre-caching
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101
forks · 140 open issues

Star history (as recorded here)

2026-10-20 · 3,210 ★ 2026-11-01 · 3,723 ★
LanguageC#
LicenseGPL-3.0
Created2026-09-29 (1mo ago)
Last push1d ago
Watchers39
OwnerUser

GitHub topics

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README

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Blurb generated by claude-haiku-5-5 6d ago. Star deltas marked ~ are extrapolated from partial history.