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iamlukethedev / The-Ninth-Vigil

A Diablo-class isometric action RPG in the browser where every texture, mesh, rig, animation and sound is generated procedurally at runtime. Three.js, zero external assets.

▲ ~84/7d ★ 38 JavaScript today
Leonxlnx / golden-temple

A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film

▲ 82/7d ★ 82 JavaScript 5d ago
josiahg2502-glitch / NewSuperPaperBros

Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.

▲ 67/7d ★ 67 C++ today
Bingeljell / image-to-3dlab

AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.

▲ ~49/7d ★ 892 Python today
supermochi64 / sm64-plaque-decode

Decoding the Super Mario 64 courtyard plaque ("L is real 2401"): font identification, forward model of the 1996 texture, line-by-line decoding, report and full reproduction code.

▲ 41/7d ★ 41 Python 2d ago
santiquiroz / gears-of-war-2-pc-port

Gears of War 2 native PC port: the Xbox 360 game statically recompiled to x64 (not an emulator). 1440p/4K, FSR, 4K texture packs, keyboard & mouse, Android in progress. Bring your own copy.

▲ 40/7d ★ 40 C++ today
Alone9898 / SpineSlim

Spine 资源优化与批量处理工具,支持版本转换、纹理压缩和 PC / 移动端资源整理。A desktop toolkit for Spine version conversion, texture compression, and PC/mobile asset organization.

▲ 28/7d ★ 28 Python today
SaveEditors / LightbarEditor

Desktop editor for PS5 shutdown-screen lightbar colors, particle palettes and ramp textures, with verified FTP transfers.

▲ 27/7d ★ 27 HTML 5d ago
RodZill4 / material-maker

A procedural textures authoring and 3D model painting tool based on the Godot game engine

▲ 26/7d ★ 6.0k GDScript 🔥 today
coolRoger / VoxelAdvance

VoxelAdvance is an interactive, web-based Game Boy Advance emulator front-end powered by Three.js and WebAssembly. It renders a beautifully detailed 3D GBA console model directly in the browser, seamlessly mapping the real-time emulator screen canvas as a dynamic WebGL texture for an immersive, nostalgic gaming experience.

▲ ~14/7d ★ 37 TypeScript 1mo ago
ValveResourceFormat / ValveResourceFormat

Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.

▲ ~7/7d ★ 2.5k C# today
ucupumar / ucupaint

Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.

▲ ~7/7d ★ 2.3k Python today
REDxEYE / SourceIO

SourceIO is an Blender(4.0+) addon for importing source engine textures/models/maps

▲ ~7/7d ★ 979 Python 7d ago
sakalond / StableGen

Transform your 3D texturing workflow with the power of generative AI, directly within Blender!

▲ ~7/7d ★ 957 Python 3d ago
silvermoong / stocking-texture-tool

给插画里的丝袜加上真实、没有摩尔纹的织物纹理。Adds a realistic, moire-free knit texture to the stockings in an illustration.

▲ ~7/7d ★ 130 Python 1d ago
Dryxio / gta-scout

Create GTA-style 3D models and scenes with your AI and Blender, using models and textures from your game. Early alpha.

▲ ~7/7d ★ 85 Python 17d ago
drJhonatan00 / PKMN-ED

A lightweight C# utility built on top of pk3DS.Core to seamlessly extract Gen 6 and Gen 7 Pokémon 3D models, textures, and animations directly from Nintendo 3DS ROMs. Designed specifically to generate .bch and .bcmot files that are 100% compatible with the SPICA emulator/visualizer.

▲ ~7/7d ★ 44 C# 4d ago
zwaetschge / ACGC-Android-Port

Android port of the Animal Crossing (GameCube) PC port, built with Z.ai, OpenAI Codex and Claude – bring your own disc; HD textures and translations are fetched/generated in the app

▲ ~7/7d ★ 35 C 14d ago
GINESTR0 / DeadSpaceReanimated

A complete remastered Dead Space Sabotage for today's 64-bit Android phones: native resolution, HD textures, 60 fps, rebuilt sound and controls. By Ginestro.

▲ ~7/7d ★ 32 12d ago
kanakkholwal / baby-ui

Animated, accessible, and customizable components for React and Svelte.

▲ ~7/7d ★ 31 TypeScript today
cdcseacave / openMVS

open Structure-fom-Motion and Multi-View Stereo reconstruction library

▲ ~0/7d ★ 4.2k C++ 7d ago
GPUOpen-Tools / compressonator

Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs

▲ ~0/7d ★ 1.5k C++ 1d ago
WeakAuras / WeakAuras2

World of Warcraft addon that provides a powerful framework to display customizable graphics on your screen.

▲ ~0/7d ★ 1.4k Lua 1d ago
Auburn / FastNoise2

Modular node graph based noise generation library using SIMD, C++17 and templates

▲ ~0/7d ★ 1.4k C++ 1d ago
ARM-software / astc-encoder

The Arm ASTC Encoder, a compressor command line tool and codec library for the Adaptive Scalable Texture Compression image format.

▲ ~0/7d ★ 1.3k C++ 5d ago
leadedge / Spout2

A video frame sharing system for Microsoft Windows

▲ ~0/7d ★ 1.0k C++ 11d ago
njbrown / texturelab

Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator

▲ ~0/7d ★ 813 C++ 1d ago
xr843 / insect-world

Interactive 3D insect field guide: 63 species across 14 orders, every body procedurally generated in the browser with TypeScript + Three.js — no model or texture files in the repo. Eight species step through a full life cycle; the hoverers beat their wings.

▲ ~0/7d ★ 793 TypeScript 3d ago
oraxen / oraxen

Oraxen is a minecraft plugin that allows to easily use Minecraft 1.14 features in order to create new items with custom textures. It handles the resourcepack generation, upload (using Polymath) and has an extensible API.

▲ ~0/7d ★ 752 Java 1d ago
DaveGreen-Games / ShapeEngine

My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.

▲ ~0/7d ★ 626 C# 11d ago
bluescan / tacentview

An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, jxl, tif, ico, webp, avif, heic, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as it displays information like the presence of an alpha channel and querying specific pixels for their colour.

▲ ~0/7d ★ 594 C++ 1d ago
Noniv / snowflow_demo

A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.

▲ ~0/7d ★ 592 JavaScript 2mo ago
liseami / ChunUI

Define your palette. Ship the same texture. — Monochrome-quality SwiftUI design system extracted from Zinner (阿奇)

▲ ~0/7d ★ 540 Swift 8d ago
Vanilla-RTX / Vanilla-RTX

The default ray-traced look for Minecraft Bedrock. PBR textures for every block, faithful to vanilla, in three variants: Vanilla RTX, Normals and Opus.

▲ ~0/7d ★ 520 3d ago
StarKnightt / jungle-trail

A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.

▲ ~0/7d ★ 305 JavaScript 2mo ago
GenshinmasterJinHang / Miku-Material-Converter-Blender-to-Unity-

Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary

▲ ~0/7d ★ 234 C# 2mo ago
circle-group / hktex

Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat

▲ ~0/7d ★ 225 Python 7d ago
moskoo / xxg-portrait-rebuild-light

`xxg-portrait-rebuild-light` is an image-edit skill for existing portrait photos. It reconstructs the key light, fill, shadows, and background atmosphere with a director-led lighting workflow while restoring clean, healthy, low-contrast photographic skin microtexture.

▲ ~0/7d ★ 218 Python 11d ago
winchxyz / moon-rover

A 3D lunar rover survey game. WebGL2, no build step, no third-party assets - every texture and sound generated at runtime.

▲ ~0/7d ★ 132 JavaScript 2mo ago
ryancampbell / kart-royale

A kart racing game in the browser with zero art assets — every texture, mesh, material and sound is generated in code. Built by a fleet of Claude agents in four days.

▲ ~0/7d ★ 68 TypeScript 2mo ago
StarKnightt / summer-cycle

A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.

▲ ~0/7d ★ 61 TypeScript 27d ago

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