SUPRA-Tex: 3D Generation with Super-Aligned Texture
A Diablo-class isometric action RPG in the browser where every texture, mesh, rig, animation and sound is generated procedurally at runtime. Three.js, zero external assets.
A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film
Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.
Minecraft X-Ray texture pack and entity ESP — find diamonds, ores, and chests instantly.
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.
Desktop and CLI tool that trains 3D Gaussian Splatting models from photos or video, then exports splats and textured meshes, using Vulkan compute.
Decoding the Super Mario 64 courtyard plaque ("L is real 2401"): font identification, forward model of the 1996 texture, line-by-line decoding, report and full reproduction code.
Gears of War 2 native PC port: the Xbox 360 game statically recompiled to x64 (not an emulator). 1440p/4K, FSR, 4K texture packs, keyboard & mouse, Android in progress. Bring your own copy.
Spine 资源优化与批量处理工具,支持版本转换、纹理压缩和 PC / 移动端资源整理。A desktop toolkit for Spine version conversion, texture compression, and PC/mobile asset organization.
Desktop editor for PS5 shutdown-screen lightbar colors, particle palettes and ramp textures, with verified FTP transfers.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
VoxelAdvance is an interactive, web-based Game Boy Advance emulator front-end powered by Three.js and WebAssembly. It renders a beautifully detailed 3D GBA console model directly in the browser, seamlessly mapping the real-time emulator screen canvas as a dynamic WebGL texture for an immersive, nostalgic gaming experience.
Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.
SourceIO is an Blender(4.0+) addon for importing source engine textures/models/maps
Transform your 3D texturing workflow with the power of generative AI, directly within Blender!
给插画里的丝袜加上真实、没有摩尔纹的织物纹理。Adds a realistic, moire-free knit texture to the stockings in an illustration.
Create GTA-style 3D models and scenes with your AI and Blender, using models and textures from your game. Early alpha.
An Online Web Editor for Minecraft Texture Rotation Cracking
A lightweight C# utility built on top of pk3DS.Core to seamlessly extract Gen 6 and Gen 7 Pokémon 3D models, textures, and animations directly from Nintendo 3DS ROMs. Designed specifically to generate .bch and .bcmot files that are 100% compatible with the SPICA emulator/visualizer.
Android port of the Animal Crossing (GameCube) PC port, built with Z.ai, OpenAI Codex and Claude – bring your own disc; HD textures and translations are fetched/generated in the app
A complete remastered Dead Space Sabotage for today's 64-bit Android phones: native resolution, HD textures, 60 fps, rebuilt sound and controls. By Ginestro.
Animated, accessible, and customizable components for React and Svelte.
A collection of Fleasion JSON mod configs for Roblox Rivals. Includes skins, sounds, textures, skyboxes, wraps, and more.
Smooth asynchronous user interfaces for iOS apps.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Console-based GLSL Sandbox for 2D/3D shaders
open Structure-fom-Motion and Multi-View Stereo reconstruction library
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
DirectXTex texture processing library
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
World of Warcraft addon that provides a powerful framework to display customizable graphics on your screen.
Modular node graph based noise generation library using SIMD, C++17 and templates
KTX (Khronos Texture) Library and Tools
The Arm ASTC Encoder, a compressor command line tool and codec library for the Adaptive Scalable Texture Compression image format.
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
A video frame sharing system for Microsoft Windows
Add a phyiscal texture to your 3D Print.
Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
Interactive 3D insect field guide: 63 species across 14 orders, every body procedurally generated in the browser with TypeScript + Three.js — no model or texture files in the repo. Eight species step through a full life cycle; the hoverers beat their wings.
Oraxen is a minecraft plugin that allows to easily use Minecraft 1.14 features in order to create new items with custom textures. It handles the resourcepack generation, upload (using Polymath) and has an extensible API.
ROM Properties Page shell extension
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, jxl, tif, ico, webp, avif, heic, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as it displays information like the presence of an alpha channel and querying specific pixels for their colour.
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.
Repository for unused textures I have made over the years.
Define your palette. Ship the same texture. — Monochrome-quality SwiftUI design system extracted from Zinner (阿奇)
The default ray-traced look for Minecraft Bedrock. PBR textures for every block, faithful to vanilla, in three variants: Vanilla RTX, Normals and Opus.
A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.
Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary
Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat
`xxg-portrait-rebuild-light` is an image-edit skill for existing portrait photos. It reconstructs the key light, fill, shadows, and background atmosphere with a director-led lighting workflow while restoring clean, healthy, low-contrast photographic skin microtexture.
A 3D lunar rover survey game. WebGL2, no build step, no third-party assets - every texture and sound generated at runtime.
Minecraft's Fastest Texture Rotation Cracker⚡
Low Poly Palette Grid Texture Maker 2026: Open Source Web Tool for Game Engines
Best AI Roblox Clothing Compiler 2026: Turn Text Prompts Into Pixel-Perfect Outfits
ETS2/ATS Plugin to stream a windows application onto a Prism3D UI screen texture
A kart racing game in the browser with zero art assets — every texture, mesh, material and sound is generated in code. Built by a fleet of Claude agents in four days.
A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.