Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, Steam Deck ready. Bring your own copy of the game.
Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported.
Play The Return of the King (PC and Xbox) and The Two Towers (Xbox) on a modern PC
Eternal Darkness: Sanity's Requiem static recompilation (DolRecomp + GXRuntime) for Mac, Windows and Linux / Steam Deck. Bring your own disc.
Naruto Shippuden: Ultimate Ninja Storm Generations (Xbox 360) rodando nativamente no Android e no PC: recompilação estática, sem emulador de CPU.
CPS-2 Recomp: unofficial native PC ports of Capcom CPS-2 arcade games (Street Fighter Alpha 2, Super Puzzle Fighter II Turbo, Vampire Savior) via static recompilation, with training modes, in one launcher: macOS, Linux, Steam Deck, Windows. Requires your own ROM sets. Beta.
Unofficial native Windows port of ARMORED CORE for Answer (PS3), built from your own copy of the game. Part of Project Glintburn.
Super Street Fighter II Turbo HD Remix native PC port via static recompilation, with TRG launcher, local achievements and experimental Linux support
Gears of War 2 native PC port: the Xbox 360 game statically recompiled to x64 (not an emulator). 1440p/4K, FSR, 4K texture packs, keyboard & mouse, Android in progress. Bring your own copy.
Unofficial native Windows port of ARMORED CORE 4 (PS3), built from your own copy of the game. Part of Project Glintburn.
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Soulcalibur II HD native recompilation
A native Sonic Adventure 2 port by static recompilation for Linux, Windows, and Android. Experimental source preview.
A playable preview of Forza Horizon static recompilation
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
PSP games in the browser, static recompilation to WebAssembly, an HLE kernel and a WebGL2 renderer
Forza Horizon (Xbox 360) natively on PC, rebuilt around the modern Horizon experience: shared online free roam, leaderboards and rivals, 120/144 fps, and a self-hostable online server.
A static recompilation of Condemned 2: Bloodshot done with RexGlue.
Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.
Wind Waker HD (Wii U) static recompilation for Nintendo Switch, deko3d renderer. Requires your own game dump.
Static recompilation of Yu-Gi-Oh! Forbidden Memories (PS1) into a native executable - with a live duel-rank meter, a fusion assistant, adjustable card drops and a cheat menu. Bring your own disc.
Native PC port of God of War (PS2) via static recompilation with PS2Recomp
Halo: Combat Evolved on iPhone, iPad and Mac. The Xbox edition with online matches of up to 128 players and the original campaign, plus Halo Custom Edition with its community servers. Bring your own game and build it on your Mac.
Native Windows, Linux and macOS port of Pokémon Snap (N64) by static recompilation. Plays like the cartridge by default; every enhancement is opt-in. Bring your own dump; no game data is included.
Unofficial native PC port of WWE SmackDown vs. Raw 2011 (Xbox 360). Bring your own disc.
Experimental static recompilation of Forza Motorsport 4 using ReXGlue. No game files included.
OpenTricky is an unofficial PC port of SSX Tricky, made by static recompilation. Bring your own disc.
Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case Zero, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.
A Static recompilation of Ace Combat 5 with native rendering
Def Jam: Fight for NY PC port — static recompilation of the original Xbox game for native Windows and macOS (Direct3D 11 / Vulkan). Bring your own game dump.
A fully playable, work-in-progress native Sonic Adventure port for Windows, Linux and Steam Deck. Powered by KatanaRecomp.
Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case West, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.
Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.
Dragon Ball Z: Burst Limit Recompiled - native PC port via ReXGlue static recompilation
Army of Two (Army of 2) 2008 [Xbox360] game static recompilation project based on RexGlue-SDK
Unofficial Windows recompilation of Spider-Man: Edge of Time with PC controls, settings, localization, achievements and mod support.
PSX recompilation of Bloody Roar II (SLES-01722 EU / SCUS-94424 USA). Anti-copyright: bring your own disc. Dual-region builds, from-scratch widescreen + curated mods.
Static recompilation of Command & Conquer: Red Alert 2 / Yuri's Revenge (Westwood, 2000-01) to native C, with the remaster the engine never got: a D3D11 presenter, 720p to 4K, HD voxel units. Built on pcrecomp.
Virtua Fighter 2 (Sega Model 2, 1994) for Mac, Windows and Steam Deck: the arcade's i960 program recompiled to native code, up to 6x, widescreen, smooth 120 fps. Bring your own vf2.zip.
Native C++ recompilation of The Binding of Isaac (Flash) — 60 fps, 1080p, Windows/Linux/Switch. Requires the original game from Steam
Virtua Fighter (Sega Model 1, 1993) statically recompiled for Mac, Windows and Steam Deck: up to 6x, widescreen, smooth 120 fps. Bring your own vf.zip.
Static recompilation of the Sega 32X game Knuckles' Chaotix into native C++ (Windows/Linux/macOS/Android), with true widescreen. Bring your own ROM; no game data included.
Native Windows PC recompilation of the unreleased GoldenEye 007 Xbox 360/XBLA remaster using ReXGlue. Requires your own copy.
Geometry Wars: Retro Evolved 2 native PC port via static recompilation, with TRG launcher, high frame rates, local achievements and offline leaderboards
Matching decompilation of Ridge Racer (PlayStation, Namco, 1994, SLPS-00001), and a static recompilation that boots and plays natively on Linux and Windows. No game data here — bring your own disc.
Ultimate Mortal Kombat 3 (iOS, EA Mobile 2011), fully decompiled: all 2,572 game functions are readable C, checked against a static ARM-to-C recompiler. Native port in progress: menus, sound and saves run; fight data tables extracted from your copy and verified; not playable yet. No game assets - bring your own copy.
Native PC port of Tony Hawk's Project 8 (Xbox 360) by static recompilation.
Perfect Dark Zero [Xbox360] game static recompilation project based on RexGlue-SDK
Static recompiler for Nintendo 3DS games, from ARM to C
Experimental static recompilation using suyu-derived emulation. Native PC port in development. NO game files included.
Wet [Xbox360] game static recompilation project based on RexGlue-SDK
The Binding of Isaac: Repentance+ recompiled to WebAssembly, playable in the browser.
Crackdown native PC port via static recompilation, with high frame rates, 4K rendering, ultrawide support, offline achievements, language selection, TRG launcher, and experimental Linux/Steam Deck support
Hard Corps: Uprising native PC port via static recompilation, the Xbox 360 XBLA Contra spin-off, with TRG launcher
Unofficial Windows version of WWE All Stars (Xbox 360), recompiled with ReXGlue. Bring your own disc image.
Static recompilation of Dragon Ball Z: Buu's Fury with Adaptive Widescreen · Part of the R.A.I.D. community