Open-source plugins that specialize Claude for knowledge-work roles like sales, legal, finance, and support, for use in Claude Cowork.
Opinionated framework for building production-ready, standalone Spring applications with minimal configuration.
A C library for videogame programming with 2D/3D graphics, input, audio, and windowing across desktop, mobile, web, and embedded platforms.
Static recompilation runtime libraries and analysis tools for translating PlayStation 3 binaries into native C/C++ executables.
A mod loader and C++ modding SDK for Geometry Dash that provides hooks, UI, and tooling for building mods.
Static recompiler and runtime that converts Xbox 360 PowerPC code into portable C++ runnable on modern platforms.
Open-source C++ library of computer vision and image processing algorithms, with bindings for Python, Java, and other languages.
A data-driven, ECS-based game engine written in Rust, supporting both 2D and 3D games.
Inference code, checkpoints, and notebooks for Meta's Segment Anything Model (SAM), which produces object masks from points, boxes, or automatically for whole images.
PyTorch library for audio generation research, providing inference and training code for MusicGen, AudioGen, and EnCodec.
A cross-browser library of ready-made CSS animation classes applied by adding a class name to an element.
General-purpose toolkit implementing TLS, DTLS, and QUIC protocols on top of a standalone cryptographic library and CLI.
Open-source TypeScript SDK for embedding spreadsheet, document, presentation, and table editing into your own applications.
A library of model optimization techniques (quantization, pruning, distillation, NAS, speculative decoding, sparsity) that exports compressed checkpoints for inference frameworks.
Swift SDK running open-source speech models (ASR, TTS, VAD, speaker diarization) locally on Apple devices via CoreML and the Neural Engine.
Cross-platform C library for low-level access to graphics, input, audio, and windowing, used to build games and multimedia software.