Self-hosted OpenAI-compatible proxy that routes requests across free-tier LLM providers with failover and encrypted key storage.
Experimental DLSS Multi Frame Generation controls for any supported MFG title on RTX 40 series GPUs
Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
Open PS5 firmware 14.10 research: Lua userland experiments, syscall and attack-surface analysis. Kernel read/write and a complete exploit are not demonstrated.
Experimental open-source replacement PlayStation 2 BIOS for emulators. MIT licensed.
A SQL database in Rust: SQLite-compatible, now also speaking Postgres (experimental). The LLVM of databases.
An experimental Rust port of the TypeScript 7 compiler (tsc)
Experimental native Tears of the Kingdom port for macOS and iOS.
God of War: Ascension (PS3), an experiment in static recompilation to run natively on PC, on ps3recomp. No game data included.
ARIS βοΈ (Auto-Research-In-Sleep) β Lightweight Markdown-only skills for autonomous ML research: cross-model review loops, idea discovery, and experiment automation. No framework, no lock-in β works with Claude Code, Codex, OpenClaw, or any LLM agent.
An embodied neural experiment connecting a simulated ant to a synthetic neural controller
Experimental Darling runtime patches and tools for testing the macOS League client on Linux
Gemini Web provider for Magpie with a local backend and experimental Argon support
Experimental Eden port for PS5
Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.
Experimental LR2021 raw I/Q capture library and tools in C.
Open-source system where LLMs autonomously generate research ideas, run experiments, and write full scientific papers.
Standalone experimental Call of Duty runtime in Rust, built on bevy and wgpu
Experiments on whether language models can learn to detect read-only activation probes
FOREST is a research agent for long-horizon science, where evidence gets lost, errors compound, and goals drift. It explores ideas, reads literature, forms hypotheses, runs real experiments, analyzes results, revises paths, and builds a full paperβall in an editable graph you can inspect, branch, redirect, with claims and figures linked to evidence
Token-scale scientific discovery engine β autonomous hypothesis generation, experiment execution, and knowledge graph synthesis
Experimental native PC recompilation runtime for Ocarina of Time 3D. Windows x64, NRI/Vulkan, single-screen UI and ROM-only setup.
Recursive self-improvement for robot manipulation, with real-robot experiments and shared executable skills.
Reverse engineering, documentation, and experimental firmware development for the original Polyend Tracker.
Clipper: an experimental synthesizer firmware for the M-VAVE FM-1 (from SLOOP, based on Felucca)
Super Street Fighter II Turbo HD Remix native PC port via static recompilation, with TRG launcher, local achievements and experimental Linux support
[experimental] An AI-first developer platform that you own. Overalls launches on 3 November 2026.
Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.
Independent experimental Home screen and playback sidebar for Samsung The Frame TVs. MIT licensed.
Experimental macOS adapter for QAQLeonard/a7c2-fl23-research: A7C II 2.01, MSC USB handling, verified backups and explicit installation phases.
NativOS is an experimental Linux-first Android GSI combining an Ubuntu/Phosh desktop with Android apps and hardware support. Features integrated Linux startup and APT package management. Boot-tested on Moto G71 and Pixel 6a; compatibility varies by device.
:hedgehog: PostHog is the leading platform for building self-driving products. Our developer tools β AI observability, analytics, session replay, flags, experiments, error tracking, logs, and more β capture all the context agents need to diagnose problems, uncover opportunities, and ship fixes. Steer it all from Slack, web, desktop, or the MCP.
An experimental PlayStation 5 emulator for Windows, Linux and macOS.
Semi-automated research assistant for academic research and software development. Supports Claude Code, Codex CLI, Kimi Code CLI, and OpenCode across ideation, coding, experiments, writing, and publication.
EvoSCM: Scientific Belief Revision Through Causal Model Evolution and Experimentation
Experimental NFSU2 VR build for Windows PCVR and Meta Quest 3 standalone. DEV BUILD: not fully tested; bugs and performance issues may occur. No game content included.
SwiftUI magnetometer experiment with animated eyes and a live magnetic-field grid.
A reactive notebook for Python β run reproducible experiments, query with SQL, execute as a script, deploy as an app, and version with git. Stored as pure Python. All in a modern, AI-native editor.
An anomaly detection library comprising state-of-the-art algorithms and features such as experiment management, hyper-parameter optimization, and edge inference.
Claude Code plugin that asks several AI coding agents the same question and shows their answers side by side. Gemini, OpenAI, Grok, Perplexity, Kimi and any model OpenRouter routes to over API; codex, antigravity, grok, kimi and cursor CLIs on subscription auth; ollama locally. Codex specialists take coding tasks on their own branch (experimental).
reims-vgpu is an experimental virtual GPU for macOS guests
Experimental Xbox 360 emulator for PlayStation 5, built on Xenia Canary with native audio, DualSense input and RADV Vulkan graphics.
Experimental Fallout: New Vegas engine reimplementation in Rust and Bevy. Requires your own game data; base-game foundations first.
Actell (ζ§θ¨) is an experimental AI agent for iPhone that understands the screen and performs actions via CoreDevice, using on-device loopback or an ESP32 relay. An early-stage, vibe-coded prototype for exploration and idea sharing.
One Rust binary, zero persistence: E2EE conversations with post-quantum Noise + ML-KEM that are never written to disk.
ιε Β· Overglaze β an experimental third-party tool that runs NVIDIA's NR (Neural Rendering) model in DX12 single-player games, with an in-game control panel. Not affiliated with NVIDIA.
Experimental Xbox UWP launcher with USB and Wi-Fi imports, Steam downloads, and on-device preparation from your own game files.
An experimental Gecko-based web browser for iOS 13+.
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
A high-performance hybrid Minecraft Java server core with mod and plugin compatibility, multi-core scheduling, and experimental GPU acceleration.
Experimental ComfyUI SelfLift variant for MiniMax H3 video/audio masks and audio preservation.
Experimental first-person D2R PCVR: native OpenXR, Proton/SteamVR, Steam Frame and Quest 3 setup
Experimental static recompilation of Forza Motorsport 4 using ReXGlue. No game files included.
Experimental static recompilation of Need for Speed Carbon for Xbox 360 using ReXGlue. Windows x64 prototype, analysis fixes and build instructions.
Documents related to an attempt with Levent Alpoge to get Claude to finish Balaban's program to construct Yang--Mills. (Under construction!)
Resident Evil project to share classic survival horror with friends through early experimental split-screen support.
Open-source feature management platform
mawww's experiment for a better code editor
LLRT (Low Latency Runtime) is an experimental, lightweight JavaScript runtime designed to address the growing demand for fast and efficient Serverless applications.
Open Source Feature Flags, Experimentation, and Product Analytics