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BrinooTk / PS5X360

git clone https://github.com/BrinooTk/PS5X360.git v0.6.0 · 9d ago

Experimental Xbox 360 emulator for PlayStation 5, built on Xenia Canary with native audio, DualSense input and RADV Vulkan graphics.

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Star history starts 2026-10-20; the chart appears after the second daily snapshot.

LanguageC++
LicenseMIT
Created2026-10-03 (17d ago)
Last push9d ago
Watchers8
OwnerUser

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README excerpt
Download a release ·
 Installation guide ·
 Compatibility ·
 Report an issue 
# PS5X360
An **Xbox 360 emulator for PlayStation 5**, built on Xenia Canary with native DualSense input, audio output and RADV Vulkan graphics.
**Games already run on the development PS5. Compatibility varies, and development is ongoing.** Expect crashes, visual errors and uneven performance in some titles. There is no promise of full-library compatibility or 60 FPS.
## Latest release: v0.6.0
Frame generation that keeps working at uneven frame rates (ps5-framegen by Swordpdf, FSR3 optical flow, modes up to 4x), title updates and DLC from the game sheet, Kinect with a phone and no PC, several games past their loading screens and fewer shader hitches. Read the release notes, including what was and was not seen on a console.
## What is included
- A cover-flow game library with folders, ISO images and GOD/STFS packages.
- Player profiles, saved games and a cover downloader powered by XboxUnity.
- An in-game guide opened with the touchpad, revealing from the center outward.
- Noto Sans typography and an interface in **English, Portuguese and Spanish**.
- Automatic PS5 language detection, with **English as the interface fallback**.
- Community Xenia Canary patches, matched to the game's executable version and disabled by default.
- Optional FPS display, CAS sharpening and FSR image upscaling.
- Per-game log files and configurable game folders,
 including external locations visible to the application.
## Quick installation
1. Download `PPSA50011.zip` from Releases.
2. Extract it on your computer.
3. Using FTP, copy the complete `PPSA50011` folder to **`/data/homebrew/PPSA50011`** on your PS5.
4. Let ShadowMountPlus register the title, then open **PS5X360** from the PS5 home screen.
5. Put each game in its own folder under `PPSA50011/assets/roms/`. Reopen the emulator or select **Settings → Refresh game list**.
The development setup uses **PS5 firmware 13.60 with homebrew access, etaHEN, ShadowMountPlus and kstuff**. Other setups have not been verified. This application requires an already working homebrew environment.
Read the full installation and usage guide →
## Organize your games
 [code] 
Keep all extracted game data together. Use
**Settings → Game folders** to add multiple locations, including accessible
external mounts.
See the folder configuration guide.
**No games, console BIOS or keys are included.**
## Controls
| DualSense button | Library action |
| --- | --- |
| D-pad / stick | Choose a game |
| Cross | Launch |
| Triangle | Game details and patches |
| Square | Settings |
| L1 / R1 | Change library filter |
| Circle | Close the current panel |
| Touchpad, during a game | Open the emulator guide |
The guide offers resume, return to the library, Xbox BACK and exit. To use the touchpad as Xbox BACK instead, change **Settings → Touchpad click**; the guide then opens with **OPTIONS + touchpad**.
## Compatibility and bug reports
Booting into a menu is not the same as c