Open Machine Learning Compiler Framework
Low-Latency Accelerated Web Remote Desktop Streaming Platform for Self-Hosting, Containers, Kubernetes, or Cloud/HPC
Building a Neural Network-Native Engine (3N). Python authoring, C++ runtime, Vulkan/WebGPU. Windows, Linux, Android and Web.
Next-gen fast plotting library running on WGPU using the pygfx rendering engine
Translate GPU shaders and compute kernels between Metal, HLSL and GLSL, and to SPIR-V and WGSL, through the CrossGL IR
Powerful and versatile visualization for Python.
WebGPU for Python
Qwen 3.8 27B ROCmFP4 on AMD Strix Halo (Ryzen AI Max+ 395). Up to 36 tok/s via MTP Speculation, TurboQuant & Mesa RADV Wave64.
Performance-tuned llama.cpp for AMD Strix Halo (gfx1151): FA + MoE-prefill fixes with a bundled current Mesa driver. Vulkan and HIP; portable dir, Docker, and distrobox.
run a 27b local ai on your gaming gpu, rtx 3060 and up, radeon rx 6600 and up in beta, 8gb or more, linux and windows, one line to install
Def Jam: Fight for NY PC port β static recompilation of the original Xbox game for native Windows and macOS (Direct3D 11 / Vulkan). Bring your own game dump.
MLX-compatible Vulkan and ANE backends for Apple Silicon running Linux.
High-performance Lemonade alternative for AMD Strix Halo & Radeon β latest MoE models (Ling-3.0-Flash, Qwen 3.8 Flash Next, Ornith 1.5), bleeding-edge RDNA 3.5 Wave64/ROCmFP4 kernels, and silicon-tuned profiles.
DLSS 5 Neural Rendering on an Intel Xe2 iGPU: an independent reimplementation of the inference pass, running in a real game through a Vulkan layer. Code only. No NVIDIA binaries, no weights.
Compile Metal Shading Language compute kernels to Vulkan SPIR-V (clang C++ for OpenCL + a metal_stdlib shim + clspv)
Open-source Quest 3 PCVR streamer (ALVR fork) with PyroWave wavelet video decoded in Vulkan on the Quest's GPU. Quality 120 Hz over USB out of the box; tested profiles picked in the headset.
DLSS 5 AIO β official NVIDIA DLSS DLLs (310.7.129) + DLSS 5 Neural Rendering runtime + DLSS5-Swapper & DLSS5-Feeder: DLSS 5 on any game (64/32-bit, D3D9, Vulkan)
Static recompilation of Dragon Ball GT: Final Bout (SLUS-00493) for Windows. Bring your own disc. Playable v0.1.0 with stretch-only widescreen, Vulkan and LAN/direct-IP netplay.