A Windows-inspired PS5 homebrew OS bringing 32-bit and 64-bit Windows gaming to console hardware through a custom Wine/Proton compatibility stack and native Vulkan graphics.
Native Windows port of PokΓ©mon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, Steam Deck ready. Bring your own copy of the game.
SMW: Super Mario Bros. Wonder Recomp on jailbroken PS4 (GoldHEN). Native static recomp, RADV Vulkan, FSR 1, L3+R3 quick menu, 4 players. Bring your own dump.
Kiln: an Android emulator for Apple Silicon Macs. Hardware virtualization, GPU acceleration (GLES/Vulkan), per-game key mapping. Beta.
Experimental NFSU2 VR build for Windows PCVR and Meta Quest 3 standalone. DEV BUILD: not fully tested; bugs and performance issues may occur. No game content included.
xemu (original Xbox emulator) ported to jailbroken PS4: Vulkan on RADV/GNM, PS4 frontend. Paused: boots Halo 2 to its title screen at ~1 fps.
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Easy to integrate Vulkan memory allocation library
Vulkan Quake port based on QuakeSpasm
Meta loader for Vulkan API
Improved Quake III Arena engine
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Vulkan 2D graphics library
β‘ Datoviz: high-performance GPU rendering for scientific data visualization
Official mirror of libplacebo
Vulkan Loader
raw photography workflow that sucks less
37 tok/s from Qwen3-Next-80B (48 GB) on a 32 GB laptop, 24 without drafts vs 2.8 for llama.cpp; reading 62 vs 16 tok/s. Faster than llama.cpp on all 13 models compared in Q4_K_M. LLMs bigger than your RAM, pure C, CPU or GPU.
Faster FSR 4.1.1 upscaling on Radeon RX 6000 and RX 7000 graphics cards, on Windows and Linux: drop-in DLLs and shader overrides. Exact version keeps AMD's picture byte for byte; optional lossy version is faster still.
Dolphin (GameCube/Wii emulator) for jailbroken PS4: Vulkan on the PS4 GPU, PSP-style XMB menu, per-game settings
OpenTricky is an unofficial PC port of SSX Tricky, made by static recompilation. Bring your own disc.
A Vulkan 1.4+ PS5 native driver, powered by Mesa/RADV and validated by CTS.
Paravirtual NVIDIA GPU for KVM guests β run unmodified CUDA, PyTorch and Vulkan inside a VM at host parity, on a GPU the host keeps using. No passthrough, no vGPU licence. Experimental.
NVIDIA CMP 40HX unlock and research for Linux and Windows: compute, PCIe Gen2 x16, 8 GiB ReBAR, Vulkan throttle bypass.
A Vulkan renderer for side-by-side quality and performance comparison of upscaling algorithms.
Open Windows (WDDM) driver stack for AMD GPUs, developed first on the ASRock BC-250 (gfx1013). Not affiliated with AMD, ASRock or Microsoft.
Standalone open Mesa PanVK Vulkan driver communicating directly with Android proprietary mali_kbase
Custom VA-API video driver for AMD BC-250, using Vulkan RDNA 2 compute shaders to enable H.264 hardware-accelerated encoding.
Headless WebGL 1 & 2 for Node.js, powered by ANGLE (Metal, D3D11, Vulkan). Render any WebGL or three.js scene without a browser.
Experimental Mesa/PanVK for Mali-G720 on Android Kbase/CSF β native Vulkan driver research, public beta builds and reproducible source provenance.
Open-source AMD Fluid Motion Frames (AFMF) for Linux: a Vulkan implicit layer that doubles the frame rate of any game, Proton or native, with FidelityFX Optical Flow. Tuned on RDNA4/RDNA3 with RADV; no game integration, no kernel module, no driver patch.
Play Windows games from your Steam library on Apple Silicon Macs. Open source: native arm64 Wine, FEX and Metal, no Rosetta.
Experimental Vulkan graphics and compute API for native PlayStation 5 homebrew (gfx1013).
Mesa port for Nintendo Switch - native Vulkan (NVK), OpenGL, OpenGL ES and EGL on the Tegra X1 GM20B GPU under Horizon OS.