Overdrive, a PS5 homebrew game store with 1,800+ games.
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
Native Windows port of inFAMOUS Second Son (PS4): custom runtime + Vulkan renderer derived from shadPS4. Bring your own game.
Native PC port (Linux/Windows) of The Last Guardian (PS4, CUSA03627) — runs your own game dump; no game or firmware files included. Mouse/keyboard, optional 60 FPS, SMAA/CAS filters. | Port nativo para PC de The Last Guardian — usa o seu próprio dump.
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Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.
Umbriel is a Wayland compositor designed for daily use, with scrolling, dwindle, master, and floating layouts, per-output workspaces, window rules, blur, shadows, and fluid animations.
WipEout Omega Collection (PS4) native PC port for Windows: original x86-64 code on the CPU, PS4 runtime, shadPS4 Vulkan video core. Early development. No game files included.
Addon Manager for Lossless Scaling (LSFG): DLSS 5 Neural Rendering, DLSS, XESS and FSR upscalers with motion measured from the frames, one-click installer, addons you install and tune in one window, live GPU and frame-time view. Tested with World of Warcraft: Forever.
EA SPORTS UFC 3 (PS4) native port for Linux and Windows — SacredFire/bbport runtime + shadPS4-derived Vulkan renderer
Amnezia VPN Client (Desktop+Mobile)
Unofficial native Windows x64 PC port of Spider-Man: Web of Shadows (Xbox 360) created through static recompilation. No game assets included.
Native PC port (Linux/Windows) of Gravity Rush 2 (PS4, CUSA03694) — runs your own game dump; no game or firmware files included. Bilingual launcher (English/Portuguese). | Port nativo para PC de Gravity Rush 2 — usa o seu próprio dump.
Shadow of the Colossus (PS4) native PC port with DLSS-G / FSR 3 frame generation: 30 FPS locked, 60 shown. F7 uncaps live. Bring your own game files.
Bloodborne Seamless Co-op: a shadPS4 mod that keeps co-op alive through deaths, lamps, areas, bosses and the Hunter's Dream - up to 5 hunters.
DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS — feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.
Prism NR · DLSS 5 神经渲染管理器 / A DLSS 5 neural rendering manager. Game scan, one-click guarded install, restore and native shader plugins. Windows · 中 / EN.
Volumetric fog, sun and moon shafts, lamp light, water and per-zone looks for the World of Warcraft 3.3.5a client
A virtual photography focused version of the DLSS 5 mod: NVIDIA DLSS Neural Rendering through ReShade, with greater flexibility, ease of use, stability and hassle-free compatibility across APIs.
Native port of Shadow of the Colossus (PS2) to macOS and PS Vita: static recompilation with PS2Recomp, a native Metal/OpenGL renderer, and a decompilation in progress
ASTRO BOT Rescue Mission (PS4, PlayStation VR) in virtual reality on Meta Quest 3: on the headset alone, or from a Windows PC through Virtual Desktop or SteamVR. A PS4 emulator (shadPS4) with the PlayStation VR it needs. Bring your own copy of the game.
Making it easier to work with shaders
A generic post-processing injector for games and video software.
ReShade add-on that removes DLSS and FSR ghosting from glass cockpit displays (PFD, ND, ECAM) in Microsoft Flight Simulator 2024, on a monitor and in VR
NVIDIA DLSS Super Resolution and AMD FSR 3.1 / FSR 4 for Bloodborne on shadPS4 (Windows)
ReShade add-on: DLSS, FSR and XeSS anti-aliasing with built-in optical flow, on every graphics API
Dedicated launcher/mod manager combo app for Bloodborne on shadPS4
The official Qt launcher for shadps4 emulator
NyameBox, The Original NekoBox Rebranded, the cross-platform Qt proxy utility, empowered by sing-box and thrift
Atmosphere mod for Classic WoW clients 1.12.1. Includes volumetric light, realtime shadows, sun rays, water, and more
Overlay for running GPU shaders on top of Windows desktop and Wine
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.
Real-time desktop glass for Dear ImGui using Win32, DirectX 11, DXGI Desktop Duplication, and HLSL.
Console-based GLSL Sandbox for 2D/3D shaders
Neural-coprocessor *MGPU Bridge* ReShade add-on that runs DLSS Neural Rendering on a second GPU while the first renders the game. Not SLI — neural post-processing is a terminal stage, so it can be executed on another device entirely. Measured on dual RTX 5060 Ti, with the method and the mistakes published.
AMD Neural Rendering: a ReShade add-on that runs neural rendering on Radeon. RDNA3/RDNA4, Direct3D 11 and emulators. Vulkan, OpenGL and 32-bit games experimental.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Aero Glass For Windows 10+
OpenGL C++ Graphics Engine
ShadPS4-ShadowoftheColossus-Build customizado 97%corrigida
Advanced shading language for production GI renderers
A collection of tools, libraries, and tests for Vulkan shader compilation.
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
Community-driven advanced graphics modifications for AE, SE and VR.
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
GSmartControl - Hard disk drive and SSD health inspection tool
3D FPS game engine with full dynamic lighting and shadows
Advanced viewer implementing several rendering methods for 3D gaussians using Vulkan API
Windows player that runs video, photos or GIFs through NVIDIA's DLSS 5 neural renderer, then compares the result with the original frame by frame. Local files or YouTube. Needs an RTX card and driver 610.47+. Community project, unsigned runtime. C++20, D3D12.
All In One DLSS5 integration for reshade. Supports DX12, DX11, DX9 and Vulkan
One-click ReShade installer bundling the RenoDX DLSS addon and updated Streamline/DLSS DLLs
This is a prototype plugin for UE5.7 that integrates SWRT hard shadows in UE5.7 without DXR
Universal post-processing without injection. Previously named RobloxShadeHost.
Playable static recompilation of Star Wars: Shadows of the Empire for Nintendo 64