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Search: shad · Language: C++ · clear

MyLuxy / overdrive

Overdrive, a PS5 homebrew game store with 1,800+ games.

▲ ~495/7d ★ 1.3k C++ today
HayatoG / iss_pc

Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.

▲ ~236/7d ★ 841 C++ today
GetLostIn / CTR-NitroFueled-PC

Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.

▲ ~126/7d ★ 616 C++ 5d ago
HayatoG / tlg_pc

Native PC port (Linux/Windows) of The Last Guardian (PS4, CUSA03627) — runs your own game dump; no game or firmware files included. Mouse/keyboard, optional 60 FPS, SMAA/CAS filters. | Port nativo para PC de The Last Guardian — usa o seu próprio dump.

▲ ~117/7d ★ 413 C++ today
Jetsku / KytyPS5

Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.

▲ ~74/7d ★ 455 C++ 3d ago
noctalia-dev / umbriel

Umbriel is a Wayland compositor designed for daily use, with scrolling, dwindle, master, and floating layouts, per-output workspaces, window rules, blur, shadows, and fluid animations.

▲ ~72/7d ★ 1.2k C++ today
AbdelmoumenDeghbouche / wipeout_pc

WipEout Omega Collection (PS4) native PC port for Windows: original x86-64 code on the CPU, PS4 runtime, shadPS4 Vulkan video core. Early development. No game files included.

▲ 71/7d ★ 71 C++ 1d ago
Echo-Storm / ls-addon-manager

Addon Manager for Lossless Scaling (LSFG): DLSS 5 Neural Rendering, DLSS, XESS and FSR upscalers with motion measured from the frames, one-click installer, addons you install and tune in one window, live GPU and frame-time view. Tested with World of Warcraft: Forever.

▲ ~70/7d ★ 233 C++ 1d ago
GNSB / UFC-3-PS4-PORT-LINUX-WINDOWS

EA SPORTS UFC 3 (PS4) native port for Linux and Windows — SacredFire/bbport runtime + shadPS4-derived Vulkan renderer

▲ ~61/7d ★ 171 C++ today
toowasmir / WebOfShadowsRecomp

Unofficial native Windows x64 PC port of Spider-Man: Web of Shadows (Xbox 360) created through static recompilation. No game assets included.

▲ 47/7d ★ 47 C++ 3d ago
HayatoG / gr2_pc

Native PC port (Linux/Windows) of Gravity Rush 2 (PS4, CUSA03694) — runs your own game dump; no game or firmware files included. Bilingual launcher (English/Portuguese). | Port nativo para PC de Gravity Rush 2 — usa o seu próprio dump.

▲ ~42/7d ★ 92 C++ today
CLSAMG22 / BBSC

Bloodborne Seamless Co-op: a shadPS4 mod that keeps co-op alive through deaths, lamps, areas, bosses and the Hunter's Dream - up to 5 hunters.

▲ ~35/7d ★ 188 C++ 3d ago
jlrouzies-fr / DLSS5-Feeder

DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS — feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.

▲ ~32/7d ★ 1.1k C++ 6d ago
ChefDavid0815 / prism-nr

Prism NR · DLSS 5 神经渲染管理器 / A DLSS 5 neural rendering manager. Game scan, one-click guarded install, restore and native shader plugins. Windows · 中 / EN.

▲ 28/7d ★ 28 C++ today
lumenveil / Lumenveil

Volumetric fog, sun and moon shafts, lamp light, water and per-zone looks for the World of Warcraft 3.3.5a client

▲ 26/7d ★ 26 C++ today
ghostinthecamera / GITC-Uplift

A virtual photography focused version of the DLSS 5 mod: NVIDIA DLSS Neural Rendering through ReShade, with greater flexibility, ease of use, stability and hassle-free compatibility across APIs.

▲ ~21/7d ★ 77 C++ 1d ago
HenryKun55 / celosia

Native port of Shadow of the Colossus (PS2) to macOS and PS Vita: static recompilation with PS2Recomp, a native Metal/OpenGL renderer, and a decompilation in progress

▲ ~18/7d ★ 35 C++ today
bigmak94 / AstroQuest

ASTRO BOT Rescue Mission (PS4, PlayStation VR) in virtual reality on Meta Quest 3: on the headset alone, or from a Windows PC through Virtual Desktop or SteamVR. A PS4 emulator (shadPS4) with the PlayStation VR it needs. Bring your own copy of the game.

▲ ~16/7d ★ 282 C++ 3d ago
crosire / reshade

A generic post-processing injector for games and video software.

▲ ~14/7d ★ 5.6k C++ 1mo ago
IFreemz / msfs2024-glass-cockpit-dlss-fix

ReShade add-on that removes DLSS and FSR ghosting from glass cockpit displays (PFD, ND, ECAM) in Microsoft Flight Simulator 2024, on a monitor and in VR

▲ ~14/7d ★ 98 C++ 3d ago
BarbatosAWLS / AeonSR

ReShade add-on: DLSS, FSR and XeSS anti-aliasing with built-in optical flow, on every graphics API

▲ ~12/7d ★ 57 C++ 5d ago
qr243vbi / nekobox

NyameBox, The Original NekoBox Rebranded, the cross-platform Qt proxy utility, empowered by sing-box and thrift

▲ ~9/7d ★ 1.4k C++ 5d ago
aloofbit / comfyatmosphere

Atmosphere mod for Classic WoW clients 1.12.1. Includes volumetric light, realtime shadows, sun rays, water, and more

▲ ~9/7d ★ 38 C++ 3d ago
mausimus / ShaderGlass

Overlay for running GPU shaders on top of Windows desktop and Wine

▲ ~7/7d ★ 4.3k C++ 6d ago
KhronosGroup / glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

▲ ~7/7d ★ 3.6k C++ today
crosire / d3d8to9

A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.

▲ ~7/7d ★ 1.3k C++ 1mo ago
poncippg-spec / liquidDX11

Real-time desktop glass for Dear ImGui using Win32, DirectX 11, DXGI Desktop Duplication, and HLSL.

▲ ~7/7d ★ 31 C++ 2mo ago
maohgad-web / Neural-coprocessor

Neural-coprocessor *MGPU Bridge* ReShade add-on that runs DLSS Neural Rendering on a second GPU while the first renders the game. Not SLI — neural post-processing is a terminal stage, so it can be executed on another device entirely. Measured on dual RTX 5060 Ti, with the method and the mistakes published.

▲ ~5/7d ★ 195 C++ 3d ago
zmodelerlover / OpenNR-ReShade

AMD Neural Rendering: a ReShade add-on that runs neural rendering on Radeon. RDNA3/RDNA4, Direct3D 11 and emulators. Vulkan, OpenGL and 32-bit games experimental.

▲ ~5/7d ★ 116 C++ today
microsoft / DirectXTK12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

▲ ~4/7d ★ 1.8k C++ 3d ago
google / shaderc

A collection of tools, libraries, and tests for Vulkan shader compilation.

▲ ~2/7d ★ 2.2k C++ 3d ago
tgfrerer / island

🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.

▲ ~2/7d ★ 1.3k C++ 2d ago
NazaraEngine / NazaraEngine

Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.

▲ ~2/7d ★ 844 C++ 1d ago
NBlood / NBlood

Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)

▲ ~2/7d ★ 816 C++ 22d ago
2600th / dlss5-video-player

Windows player that runs video, photos or GIFs through NVIDIA's DLSS 5 neural renderer, then compares the result with the original frame by frame. Local files or YouTube. Needs an RTX card and driver 610.47+. Community project, unsigned runtime. C++20, D3D12.

▲ ~2/7d ★ 202 C++ 5d ago
OMouta / Unishade

Universal post-processing without injection. Previously named RobloxShadeHost.

▲ ~2/7d ★ 60 C++ 2d ago
GTTeancum / SotE-Recomp

Playable static recompilation of Star Wars: Shadows of the Empire for Nintendo 64

▲ ~2/7d ★ 42 C++ 1d ago

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