A physically modelled piano synthesizer in C++17 with offline WAV rendering and live MIDI on macOS.
Official mirror of Blender
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Open3D: A Modern Library for 3D Data Processing
HarfBuzz text shaping engine
Fast and minimalist 3D viewer.
high-performance rendering backend (C++, Python, C#, Java)
Lightning fast C++/CUDA neural network framework
Mapnik is an open source toolkit for developing mapping applications
OpenVDB - Sparse volume data structure and tools
3D Engine with Blender Integration
Real-Time Rendering Framework
3D game engine with lua scripting
Fast and lightweight HTML/CSS rendering engine
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Modern C++ library for the development of real-time graphical applications
A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
c++ toolkit for rapid development of live graphical apps and games
A lightweight 2D graphics library for modern GPUs, delivering high-performance text, image, and vector rendering across major platforms.
Open source robotics simulator. The latest version of Gazebo.
The Persistence of Vision Raytracer (POV-Ray)
DLSS 5 Neural Rendering for Images & Video with Frame Generation, RTX Video Super Resolution, HDR, and Color Grading
ZEn NOde system - a simulation & rendering engine in nodes
A cross-platform 2D game engine
A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)
Header-only dependency-free BVH construction and traversal library.
Native A2UI Renderer for iOS/Android/HarmonyOS. High performance streaming Generative UI. Custom Components, Styles and more.
Community-driven advanced graphics modifications for AE, SE and VR.
DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS β feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
High-Performance Rendering Framework on Stream Architectures
Fast, header-only polygon triangulation
Cross-platform game engine with Vulkan backend
π² Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
Add motion blur to videos
Simple Open-source Ray Tracer
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
A game mod that uses NVIDIA AI to change lighting, detail and colour, with controls for strength and performance.
Dr.Jit β A Just-In-Time-Compiler for Differentiable Rendering
γ°πΊπ Synthesiser audio plugin for making music by drawing objects on an oscilloscope using audio.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Avogadro libraries provide 3D rendering, visualization, analysis and data processing useful in computational chemistry, molecular modeling, bioinformatics, materials science, and related areas.
DLSS 5 Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR Β· Ko-fi: https://ko-fi.com/3zinr
C++/Python-based 3D geospatial application for simulating and visualizing dynamic objects in planetary environments
OpenGL C++ Graphics Engine
3D-Graphics-Rendering-Cookbook, Second Edition
Traktor Game Engine
A high performance Vulkan/DX12 game engine in C++ & C#
A high-fidelity, open-source robotics simulator integrating Unreal Engine's photorealistic rendering with MuJoCo's precision physics.
Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering
Exports models from Minecraft for 3D printing or rendering
Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.
Advanced viewer implementing several rendering methods for 3D gaussians using Vulkan API
Yet Another Vulkan Engine
DLSS 5 Neural Rendering in DirectX 11 and Vulkan games, and optionally in games with no DLSS via NVIDIA Optical Flow (lower quality). A ReShade add-on.
FasterGS: Workload-Balanced Gaussian Splatting for Faster Training and Rendering
Windows player that runs video, photos or GIFs through NVIDIA's DLSS 5 neural renderer, then compares the result with the original frame by frame. Local files or YouTube. Needs an RTX card and driver 610.47+. Community project, unsigned runtime. C++20, D3D12.
Addon Manager for Lossless Scaling (LSFG): DLSS 5 Neural Rendering, DLSS, XESS and FSR upscalers with motion measured from the frames, one-click installer, addons you install and tune in one window, live GPU and frame-time view. Tested with World of Warcraft: Forever.