This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series.
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the gameβs own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
Burnout Revenge recompilation based on RexGlue + standalone Plume render
A native PC port of Animal Crossing: New Horizons 3.0.2, built by statically recompiling the Switch code to C++ with NVN calls translated to Vulkan.
A decompiled PC Port of Super Mario Galaxy, intended to work on Windows, Linux, MacOS, Android, and iOS/iPadOS.
Static recompilation of Castlevania: Harmony of Despair's Xbox 360 code into a native Windows x86-64 executable, built on the ReXGlue SDK.
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
An automated Themida / Code Virtualizer / WinLicense (v3.0-v4) unpacker and dump fixer tool
Zone of the Enders - Static Recompilation Project for PC
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
Battlefield 2 Compatible Source Code
Reimplementation of GTA:SA 1.0 US
Native Windows PC recompilation of the Perfect Dark Xbox 360/XBLA remaster using ReXGlue. Requires your own copy.