Static recompilation runtime libraries and analysis tools for translating PlayStation 3 binaries into native C/C++ executables.
Static recompiler and runtime that converts Xbox 360 PowerPC code into portable C++ runnable on modern platforms.
Static recompiler toolkit that translates original Xbox XBE game binaries into native C code buildable as Windows, Linux, or macOS executables.
An open-source, Alpha-stage operating system that aims for binary and driver compatibility with Windows NT-family applications.
A PC port of The Legend of Zelda: Ocarina of Time that runs on modern systems, built on a decompilation and a custom libultra-compatible library.
Modified kstuff-lite PS4 kernel-exploit toolkit (1.11-opt) that optimizes UELF/KELF transitions, FPU/CR0 handling, and adds opt-in diagnostics.