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Revivedx / SavageWindRecomp

git clone https://github.com/Revivedx/SavageWindRecomp.git

Work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Switch, v1.8.2) for Windows and Linux. Bring your own dump: no game files, keys or dumping tools included.

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Star history (as recorded here)

2026-10-22 · 42 ★ 2026-10-23 · 712 ★
LanguageC
License—
Created2026-10-16 (6d ago)
Last pushtoday
Watchers20
OwnerUser

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README excerpt
# Savage Wind Recomp
> [!IMPORTANT]
> **This project is made almost entirely with AI.** Nearly all of the code, tooling, reverse engineering and
> documentation here is written by an AI (Anthropic's Claude, through Claude Code), directed, tested and reviewed by
> a human. It builds on LAS Recomp, which was made the same way. If you don't
> trust code written by AI, you can simply ignore this project. As with anything on the internet, you run the code at
> your own discretion.
**Savage Wind Recomp** is a work-in-progress static recompilation of *The Legend of Zelda: Breath of the Wild*
(Nintendo Switch, version 1.8.2) into a native application for Windows and Linux. The goal is a full PC version of
your own copy of the game: a launcher, PC-style graphics options, mods, any controller, keyboard and mouse, and
its text and voices in any of its languages.
> [!WARNING]
> **Playable, but how far is unknown.** Savage Wind plays the opening in the Shrine of Resurrection and the Great
> Plateau around it at 60 fps, with sound, voices, the HUD, saving and loading. Nobody has played past the Great
> Plateau on Savage Wind yet, so expect bugs or crashes further on. This is an alpha, a preview for testers. If you
> find a bug, please report it on GitHub: every
> report shows how far the game really works.
> [!NOTE]
> **No game files are included.** Savage Wind Recomp needs your own legally obtained copy of the game, updated to
> **version 1.8.2**, dumped from **your own** Nintendo Switch. This project does not include, and will not provide,
> game files, keys, firmware, dumping or decryption tools, or instructions on how to obtain any of them. Savage Wind
> never decrypts anything: it only reads files you have already extracted yourself. The recompilation of the game
> code happens locally, on your machine, from your files.
## Getting started (Alpha 2, Windows)
1. Download `SavageWind-0.2.0-alpha.2-windows.zip` from Releases
 and extract it to a folder you can write to (not Program Files): your game files, saves and settings are kept in
 that folder.
2. Run `savagewind.exe`. The first time it asks for your game files: pick the folder with your own extracted game
 (`exefs/` and `romfs/`, version 1.8.2, see below) and choose **Set up game files**. It checks the version, copies
 the files, builds the data image and recompiles the game code on your machine - once, and it takes a while (about
 40 minutes with a 12-thread CPU). Your own files aren't changed. When it's done the game starts.
3. From then on `savagewind.exe` goes straight into the game. The settings, including the text and voice languages,
 are in the game's Options (pause menu > System > Options, or Options on the title screen).
4. **Savage Wind Configuration** (`Savage Wind Configuration.exe`, in the same folder) opens the configuration
 screen: Play, Settings, your game files (set them up again, rebuild the game code, delete them) and Quit. In
 game, Quit to Start Screen also comes back to it. (Bui