Tool that automatically ports PS5 executables to run natively on Linux and Windows, with a macOS-capable relinker build.
Claude Code plugin that drives the Unreal Editor over MCP, exposing hundreds of tools across 30+ toolsets via ToolsetRegistry.
Open-source pixel art editor for creating sprites, tilemaps, and frame-based animations, built with Godot.
A mod loader and C++ modding SDK for Geometry Dash that provides hooks, UI, and tooling for building mods.
Static recompilation runtime libraries and analysis tools for translating PlayStation 3 binaries into native C/C++ executables.
Windows WPF desktop client for managing Steam manifest and stplug-in lua configurations, depot pinning, and unlocker modes.
Static recompiler toolkit that translates original Xbox XBE game binaries into native C code buildable as Windows, Linux, or macOS executables.
A Windows desktop app for viewing and unlocking Steam game achievements and statistics via the running Steam client.
Exposes Cheat Engine's memory reading, pointer scanning, and disassembly to AI agents through an MCP server.
Windows tool for viewing and editing NVIDIA driver profiles and hidden driver settings via the NVIDIA Driver Settings API.
Work-in-progress tool that reverses Unity's IL2CPP build output back into managed .NET DLLs.
A bundled collection of Stand Lua scripts for GTA 5 offering quick tasks, crash tools, and mods for characters, vehicles, maps, and models.
Immediate-mode GUI toolkit written in Zig for full applications or debug overlays inside existing apps and games.
A free, open source, cross-platform client and automation assistant for Ragnarok Online written in Perl.