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wpfigfszroxn / pubg-external-esp

git clone https://github.com/wpfigfszroxn/pubg-external-esp.git

PUBG external ESP/aimbot: player skeleton ESP, item glow, no-recoil, radar β€” read-only DMA overlay for cheat research.

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Star history starts 2026-10-23; the chart appears after the second daily snapshot.

LanguageHTML
LicenseMIT
Created2026-10-22 (today)
Last pushtoday
Watchers31
OwnerOrganization

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README excerpt
---
Two years of duct-taped overlay code, a patched driver here, a broken offset there β€” that's what the old build was. January 2026 is the ground-up rewrite: every module pulled out of the monolith, offsets externalized to a config, and the renderer moved off the DirectX hook entirely. If you've been chasing a stable external ESP that doesn't need recompiling every Tuesday patch, this is what that looks like.
> **Educational purposes only.** This repository documents external read-only memory inspection techniques for reverse-engineering study. Use at your own risk; the author assumes no responsibility for account actions resulting from misuse.
---
## πŸ“‘ Table of Contents
- System Requirements
- The Solution β€” Problem | Solution Mirror
- Comparison β€” Aspect | Alternative | This Tool
- Compatibility / Platform Support
- All Modules Status β€” 31 Modules
- How the Internals Actually Work
- Hotkeys Reference
- Tips for Best Results
- Usage Guidelines β€” Allowed | Not Allowed
- Performance Benchmarks
- 
 (#-download)
- FAQ
---
## πŸ–₯ System Requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 21H2 (x64) | Windows 11 23H2 (x64) |
| CPU | Quad-core 2.6 GHz | 6-core 3.6 GHz+ |
| RAM | 8 GB | 16 GB |
| GPU | DX11-capable, 2 GB VRAM | DX12-capable, 6 GB VRAM |
| Storage | 120 MB free | 500 MB free (logs + config backup) |
| Runtime | .NET 6 Desktop Runtime | .NET 8 Desktop Runtime |
| Permissions | Standard user | Administrator (for driver-backed reads) |
| Display | 1920Γ—1080 | 2560Γ—1440 or higher |
**Additional requirements as a bullet list:**
- Windows must be fully updated β€” the memory-inspection layer relies on recent `NtQueryVirtualMemory` behavior.
- Secure Boot may block the optional kernel-assisted read path; the user-mode path works regardless.
- Antivirus exclusions recommended for the working directory (false positives on the injector stub are common).
- A second monitor is strongly recommended β€” overlay window is borderless and position-persistent.
- DirectX June 2010 redistributable for the legacy overlay fallback path.
---
## 🧩 The Solution β€” Problem | Solution Mirror
| Problem | Solution |
|---|---|
| Offsets break after every game patch | Offsets externalized to a signed JSON config, refreshed independently of the binary |
| Overlay causes frame drops | Renderer moved to a separate composited window β€” zero in-process hook |
| Monolithic codebase impossible to audit | 31 discrete modules, each toggled from a single config file |
| Hard to verify what's actually reading memory | Built-in read-audit log β€” every handle, every region, timestamped |
| Recompiling for every tweak | All behavior driven by `config.json`, no rebuild needed |
| Users couldn't tell if a module was alive | Live status table in the overlay footer, updated per tick |
---
## βš– Comparison β€” Aspect | Alternative | This Tool
| Aspect | Alternative | This Tool |
|---|---|---|
| Injection model | DLL injection into game process | Fully external β€” no i