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urdtbittefnu / deadlock-external

git clone https://github.com/urdtbittefnu/deadlock-external.git

Deadlock external cheat: ESP wallhack, aimbot, skeleton overlay, radar β€” educational reverse-engineering reference, injector included.

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Star history starts 2026-10-23; the chart appears after the second daily snapshot.

LanguagePython
LicenseMIT
Created2026-10-22 (today)
Last pushtoday
Watchers28
OwnerOrganization

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README excerpt
---
**Deadlock External Cheats** is an external, user-mode overlay that reads Deadlock's process from the outside β€” no DLL injection into the game image, no kernel driver, no rebooting into a test-signing mode. It is built as a learning artifact: a complete, readable external-cheat toolkit that veterans of D3D/Kez-style cheat dev will recognize, and newcomers can study.
If you've ever stared at a paid sell-site for Deadlock cheats with a $30/month rental and an opaque updater that phones home, this repo is the opposite. It is one portable folder, one `.exe`, an INI config that is yours to read, and code logic that gets explained β€” not vendored into a 400 KB obfuscated blob.
It replaces things like **buying subscription-based Deadlock cheats (renders / read-only overlays) that die on every Hero/weapon update** and **grey-market internal DLL exploits you have to flash via an anonymous loader**. This is something you own, inspect, and rebuild.
> Disclaimer: for educational and research purposes only. You are responsible for complying with Valve's terms of service in your region. Do not use cheats to ruin other players' matches.
---
## πŸ“š Table of Contents
- Overview
- The Problem
- The Solution
- Quick Start
- Key Features
- Is It Safe? β€” Detection Model & Limits
- Does It Work on Steam? β€” Platform Notes
- Will It Get Me Banned? β€” Read First
- Module Matrix β€” 23 Modules Field-Tested
- How It Actually Works (Internals narrative)
- Comparison
- System Requirements
- Installation
- Usage Guidelines β€” Allowed / Not Allowed
- Tips for Best Results
- Known Issues
- FAQ
- AI Integration in 2026
---
## 🧭 Overview
| Category | Details |
|---|---|
| Product type | External overlay cheat (user-mode, no injection) |
| Target title | Deadlock (Valve) β€” Desktop, Windows |
| Interface | DirectX 11 transparent window + ImGui menu |
| Injection method | None β€” RPM/WPM through Handle access |
| Config format | Plain INI (`deadlock.ini`), human-readable |
| Distribution | Portable folder β†’ extract β†’ run `.exe` |
| Update strategy | Sig-scan offsets auto-refresh (no reinstall, no patch hunting) |
Deadlock is an unusual target: it's a MOBA-shooter running on Source 2, the game pushes frequent content patches (new heroes, weapon tuning), and its anti-cheat lives in a mix of detection gates that pre-date most public tools. That makes offsets shift more often than people expect β€” and that is why this tool leans on a runtime signature scanner instead of redump-on-every-patch internals.
---
## 🩹 The Problem
- **Every subscription cheat dies on Tuesday's patch.** A Hero update lands, thumbcache shifts, and your $30/month cheat shows "OutDated β€” warte auf Update" for 48 hours.
- **Internal DLL cheats get you caught by the import/handle scan.** Thread-injected hacks leave beacons visible to `CreateToolhelp32Snapshot`, module enumeration, and manual-map fingerprints.
- **"Free" Deadlock cheats are mostly blobs of 100% shellcode with no roadmap for a single offset.** You're runnin