tgacquin / mm3d-dekui
git clone https://github.com/tgacquin/mm3d-dekui.git
v1.0.0 · 5d ago
Single screen and frame interpolation for Majora's Mask 3D
+2
stars, 24h · #10,876
+~26
stars, 7 days · #6,753
+195
stars, 30 days · #4,028
195
★ total · +15% this week
6
forks · 14 open issues
Star history (as recorded here)
LanguageC++
LicenseGPL-2.0
Created2026-10-02 (21d ago)
Last push5d ago
Watchers4
OwnerUser
Links
README excerpt
# DekUI This is a mod to make Majora's Mask 3D fully functional on one screen. In fact, the bottom screen isn't even accessible. Every element that could only be interacted with through the bottom screen has now been brought to the top. Previously large HUD elements have also been adapted in an effort to bring it in line with the original game. The goal was to make this game feel like any other console Zelda while also allowing for a very customizable experience so it could feel fresh for returning players. A custom fork of Azahar is used as the backing engine. ## Features - Gear, Masks, Items, and Map accessible all through one screen with item models and descriptions preserved - 60fps interpolation with CPU (default) and GPU options; select Original in Graphics for 30fps - Full Bomber's Notebook functionality on one screen - Song menu, song of double time, and give item menus accessible on one screen - File select and options on one screen - On-screen minimap (hold ZR and press SELECT to hide or show it) - Project Restoration features (https://restoration.zora.re/) - New toggleable restoration features (classic saving, classic owl statue behavior, classic Song of Double Time, stop Bombers from running up to you) - Classic Saving allows saving at owl statues, but not feather statues. Saving returns to the title screen only when a save from a Song of Time reset already exists. - Redesigned HUD elements (smaller and wider textboxes, thicker magic bar) meant to emulate a console-like experience - HUD scaling, positioning, spacing, and visibility controls - Difficulty options (damage multiplier, adjustable red potion, blue potion, and bottled fairy healing, no heart, rupee, fairy, or magic drops, disabled ammo pickups, rupee loss or moon crash on death, and 2×/3× purchase prices) - Widescreen, increased FOV, and slider to adjust camera distance - References in text to the bottom screen and other 3DS specific features have been replaced with any new controls for a more console-like experience - Correct rupee sounds for HLE audio (for the first time through a 3DS emulator!) - Pause menu background image adapts to resolution (3DS/emulators default to 240p) - Correct bloom lighting at higher resolutions - Custom texture support - French and Spanish support with translations for custom button prompts and new dialogue - Many other minor changes in camera and HUD elements ## Screenshots ## Getting started 1. Download the latest release corresponding to your platform 2. Put Majora's Mask 3D (USA 1.1) in the same folder as the application 3. Run the app. First launch silently checks the game and prepares its files automatically. **Press F1 to open settings and adjust camera zoom, HUD layout, controls, audio, graphics, and difficulty.** ## Updating 1. Close DekUI and back up your entire `user` folder. 2. Extract the complete new release into a separate writable folder. 3. Copy your existing `user` folder and game file beside the new application. 4. Launch th