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rittermod / FS25_RealisticLivestockRM

git clone https://github.com/rittermod/FS25_RealisticLivestockRM.git v1.4.1.0 · 4d ago 🔥 on GitHub Trending today

FS25_RealisticLivestock - Ritter version

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Star history starts 2026-10-20; the chart appears after the second daily snapshot.

LanguageLua
LicenseGPL-3.0
Created2026-01-17 (9mo ago)
Last pushtoday
Watchers43
OwnerUser

Seen on GitHub Trending

  • 2026-10-20 — #5 monthly in lua · +9 ★
  • 2026-10-20 — #1 weekly in lua · +1 ★

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README excerpt
# FS25 Realistic Livestock - Ritter version
Replaces FS25's simple animal clusters with individually tracked animals - each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb's Realistic Livestock mod.
Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal's individual traits. Everything is managed from the RL Menu - a dedicated tabbed interface for browsing, trading, moving, filtering, and automating your herds.
This is a maintained version of the original mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed. While less ambitious in scope than the original roadmap, this version focuses on stability and reliability.
**User Documentation** - Guides and per-species factsheets covering genetics, breeding, diseases, production, and settings.
## Features
- Individual animal tracking with unique identity (farm ID, unique ID, birthday)
- Genetics system with heritable traits that affect production output
- Genetics display in animal names with configurable detail level (average score or full trait breakdown)
- Breeding and reproduction with pregnancy mechanics and genetic inheritance
- AI insemination system with semen dewars
- Disease simulation with ten diseases across cows, pigs, sheep, goats, chickens and horses - a hidden phase before symptoms on harder settings, spread within a pen, immunity, vaccination, paid treatment and culling, with five difficulty levels and a per-disease on/off list
- Animal monitoring to track individual animals over time
- Weight system tied to genetics and feeding
- Animal marking and castration
- RL Menu: a standalone tabbed menu (default Right Shift + O, also opened from pens, dealers, and trailers) covering all animal management - animal browsing with pedigree/genetics/disease detail, moving, selling, buying, AI straw purchases, messages, and trailer loading/unloading
- Saveable animal filters: build reusable filters in-game (age, gender, pregnancy, genetics, weight, health, and more) and cycle them with F across the menu tabs
- Herdsman automation: named daily tasks (sell, buy, castrate, naming, AI insemination, move, horse care) driven by saved filters, with per-task caps, budgets, and a herdsman wage
- Animal Country of Origin setting: choose the country new animals are registered in (ear tags, identifiers)
- Dealer controls: choose which animals and age groups the dealer offers, and whether it stocks Budget, Standard or Premium quality animals
- Daily summary mode for message log
- In-game help pages covering monitors, pregnancy, production, weight, and genetics
- Highland cattle bull support
- Animal pack system: third-party mods can add new breeds or adjust animal balance
- Map support: Hof Bergmann (ducks, ge