lhlGitHub / threejs-architecture-effects
git clone https://github.com/lhlGitHub/threejs-architecture-effects.git
An Agent Skill for building interactive, self-assembling 3D architecture with Three.js. 一个用 Three.js 生成可交互、可动态建造 3D 建筑的 Agent Skill。
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LanguageTypeScript
LicenseMIT
Created2026-09-22 (1mo ago)
Last push1mo ago
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README excerpt
# threejs-architecture-effects Portable Agent Skill by **Hailey**. It builds a real, orbitable Three.js building that assembles itself: brick courses, timber frame, dougong, layered eaves, procedural PBR materials, and close-up cameras. 中文:给 Codex / Claude Code / Cursor 用的开源 skill。输出是可运行的三维古建网站,不是贴图揭幕,也不需要 API key。 Watch the full 20s demo → GitHub README cannot play a repo `.mp4` inline, so the motion preview is a GIF. Click it (or the link) to play the full video. ## What you get - A **solid 3D miniature**, not a video on a plane - Construction driven by **one 0–1 timeline**: play, pause, scrub backward, replay - **Procedural** brick, wood, plaster, tile, stone, bronze — no paid models - Orbit, zoom, and detail cameras for eaves and stone lions - A Vite + React + Three.js starter you can run with `npm ci && npm run dev` The bundled clock tower is a working example, not a historical reconstruction and not the only design this skill can make. ## Install Copy this folder into the agent skills directory, then start a new session: | Runner | Path | | --- | --- | | Codex | `~/.codex/skills/threejs-architecture-effects` (or `$CODEX_HOME/skills/`) | | Claude Code | `~/.claude/skills/threejs-architecture-effects` | | Cursor | `~/.cursor/skills/threejs-architecture-effects` | [code] Then ask: > Use $threejs-architecture-effects to make a Chinese pavilion like the starter: red walls, dark-green tiles, built storey by storey, orbitable, with eave close-ups. Other useful prompts: - Keep the current tower shape and cameras. Only refine eave thickness, timber, and the clock faces. - Turn the template into a two-storey lakeside pavilion. Keep timber and tile assembly. No clocks or lions. ## Run the starter without an agent Needs Node.js 22.13+, npm, and a WebGL2 browser. [code] The scaffold copies `assets/starter/` into a new directory and **refuses to overwrite** an existing one. It does not install packages or start a server. Controls: drag to orbit, scroll to zoom, timeline to scrub, **飞檐细赏** / **石狮近观** for close-ups. ## How construction works 1. Write an assembly plan: foundations → frame → masonry → decks → upper walls → brackets / eaves / tiles → ornament. 2. Model the finished silhouette first so parts share dimensions and nothing floats. 3. Give every solid piece a start, duration, and travel. Color and shadow shaders share one progress value, so seeking is deterministic. 4. Author materials separately (color, roughness, micro-height). Do not hide crude joints with fog or bloom. Details for agents: SKILL.md, construction principles, template map, verification. ## Layout [code] ## Limits - Procedural geometry only. No paid model service, no background music in the starter. - Video export is not included; the template is an interactive site. - Desktop-oriented. Do not claim museum quality, historical accuracy, or universal 60 FPS from one machine. - npm packages keep their own licenses. This skill does not vendor `node_modules`. ## License MIT. Co