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gasb07 / NeoEnabler

git clone https://github.com/gasb07/NeoEnabler.git v0.3.5 · today

Allows PS4 games with no PS4 Support to receive patches via illusionyy's ps-patch-system that can unlock higher resolutions

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Star history starts 2026-10-20; the chart appears after the second daily snapshot.

LanguageC
LicenseGPL-3.0
Created2026-10-13 (7d ago)
Last pushtoday
Watchers0
OwnerUser

Links

README excerpt
# NeoEnabler
Play PS4 games on your PS5 in **PS4 Pro mode** at higher resolutions, up to native 4K.
The PS5 already runs PS4 games that have PS4 Pro support in Pro mode. Games without it run as on a regular PS4.
NeoEnabler makes those games start as if they were on a PS4 Pro (games with Pro support are left as they are). This
alone does not make any game work: every game tested so far broke in Pro mode without its patch (black or
corrupted image, or the game closing). The patches in `xml/` fix each game for Pro mode and raise its resolution,
so NeoEnabler is only useful for the games listed below.
You pick the patches in the NeoEnabler panel. A game starts in Pro mode, and gets the 8 GiB memory budget, only
when one of its enabled patches needs it; every other game starts as usual.
Version 0.3.5 supports the 8 GiB memory budget without an HV unlock on firmware 13.20 and 13.60.
See validation and limitations: 13.20 has a Bloodborne gameplay and restoration test;
13.60 has community reports of Bloodborne 4K gameplay with 8 GiB enabled and a successful launch after the availability fix.
## What you need
- A jailbroken PS5 on firmware 4.00 to 13.60 (tested on 13.20) with an ELF loader, such as etaHEN or elfldr.
- ps-patch-system, loaded **before** NeoEnabler.
> [!IMPORTANT]
> **Load ps-patch-system first, then NeoEnabler, after every
> console boot.** NeoEnabler hooks into ps-patch-system and installs nothing without it: the panel then shows
> "ps-patch-system not loaded" and no game starts in PS4 Pro mode. If you loaded NeoEnabler first, load
> ps-patch-system, quit NeoEnabler in the panel and send `neo-manager.elf` again.
## Install
1. Download `neo-manager.elf` from the latest release.
2. After every console boot, load ps-patch-system **first**,
 then send `neo-manager.elf` with your payload sender (port 9021).
3. A notification on the PS5 confirms that NeoEnabler is enabled. It downloads the game patches from this
 repository and adds them to the ps-patch-system files (see Game patches).
4. Open the panel and tick the patches you want for each game.
The **8 GiB PS4 Pro memory budget** follows patches marked "8 GiB" in the panel.
This mode requires:
- **Firmware 13.20** (Bloodborne gameplay and automatic restoration checked) or **13.60** (community-reported Bloodborne 4K gameplay with 8 GiB enabled).
- A running NeoEnabler manager and the validated ShellCore launch hook. The DATA path does **not** require an HV
 unlock and does not read or patch kernel TEXT.
Start from a reboot and load the jailbreak and ps-patch-system before this build. Do not mix it with an older
8 GiB memory payload or an existing kernel TEXT memory patch in the same boot. Close the game before quitting
the manager. If a guard refuses a launch or reports a recovery failure, read the memory status before retrying.
When either condition is missing, patches that need 8 GiB are greyed out and cannot be enabled. Everything else
works without 8 GiB.
NeoEnabler must keep running for