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filippocalippo / StykAnimate-App

git clone https://github.com/filippocalippo/StykAnimate-App.git

Free, open-source stick figure animation app for Windows, Linux and the browser. Opens Pivot and Stick Nodes projects.

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Star history (as recorded here)

2026-10-20 · 95 ★ 2026-10-23 · 733 ★
LanguageJavaScript
LicenseGPL-3.0
Created2026-09-09 (1mo ago)
Last pushtoday
Watchers0
OwnerUser

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README excerpt
A free, open-source stick figure animation app for Windows, Linux and the browser. 
 Opens Pivot ( .piv , .stk ) and Stick Nodes projects, and keeps your work on your device.
 Website ·
 Open in the browser ·
 Download ·
 Discord ·
 YouTube 
## Features
- **Pose stick figures** with fixed-length joints, IK for arms and legs, stretchy nodes and 3D figures with depth.
- **Build your own figures** from lines, circles, polygons, text and images, with a shared rig and per-part styles.
- **Two timelines:** a Simple, Pivot-style frame strip and an Advanced timeline with layers, folders, keys and easing.
- **Motion paths, onion skins and camera moves,** including camera follow.
- **Particle effects** (explosions, auras, beams, smoke) and brushes for drawing.
- **Community library:** insert figures and movieclips shared by other animators.
- **Export** MP4, WebM (with transparency), GIF, APNG, PNG/JPEG/SVG frames, and editable `.piv`/`.stk`.
- **27 interface languages**, light and dark themes, a touch interface for phones and tablets.
Everything (decoding, editing, saving and rendering) runs locally. Optional, consent-based diagnostics are described in docs/telemetry.md.
## Get StykAnimate
- **Windows and Linux:** download Setup, Portable or the AppImage from the releases page. Installed apps update themselves.
- **Browser:** open app.stykanimate.com. It works offline once loaded.
## Build from source
Requirements: Node.js 22+ (CI uses 24.11) and Python 3.11+ (CI uses 3.12). Windows and Linux are tested on every change; macOS has an untested build target.
 [code] 
Set `STYK_PYTHON` to choose a Python interpreter. Optional native helpers speed up large imports (`npm run build:frame-scan`); the Python fallbacks always work.
Packaging, on the matching operating system:
 [code] 
The browser build: `npm run web:build`, then `npm run web:preview`. See Web build, Linux and Touch interface.
## Tests
 [code] 
Browser tests (`tests/*.browser.mjs`) run against `npm run serve` with Chrome or Playwright Chromium, for example `node tests/timeline.browser.mjs`. Some tests read a local corpus of Pivot projects that is not distributed; they skip and name the missing file. `.github/workflows/ci.yml` shows what runs on every pull request.
## How the code is organized
| Location | Responsibility |
| --- | --- |
| `src/editor*.mjs`, `src/pivot/` | Document model, commands, undo/redo, rigs, native evaluation and validation |
| `src/renderer*.mjs`, `src/prepared-frames.mjs` | WebGPU rendering, incremental edits, GPU playback packets |
| `src/playback*.mjs`, `src/document-transport.mjs` | Worker evaluation, playback caches, bounded document snapshots |
| `src/import-*.mjs`, `backend/`, `codecs/`, `native/` | Pivot and Stick Nodes decoding, the Python codec service, native helpers |
| `src/document-export*.mjs`, `src/image-*.mjs`, `src/video-export.mjs` | Saving, recovery and image/video export |
| `src/app.mjs`, `src/shell/`, `src/ui/`, `src/styles/` | Interface, workspaces, tim