elliotttate / Wind-Waker-Recomp
git clone https://github.com/elliotttate/Wind-Waker-Recomp.git
Personal source fork of BlueWake for The Wind Waker on iPhone and iPad
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Star history (as recorded here)
LanguageC
LicenseGPL-3.0
Created2026-09-28 (24d ago)
Last push17d ago
Watchers18
OwnerUser
Links
README excerpt
# Wind Waker Recomp > [!IMPORTANT] > **Wind Waker Recomp is moving to BlueWake.** > This fork and BlueWake, the project it started from, are becoming one project, maintained together by > Elliott and Chris. Elliott's work is being brought into BlueWake with his authorship. > > - **Downloads have moved to BlueWake.** The Windows build is on BlueWake's Releases page. > On Mac, iPhone and iPad you build BlueWake from your own disc (how). The releases here > are unpublished. > - **Please report bugs and request features on BlueWake**, > not here. Mention whether you use a Wind Waker Recomp release or a BlueWake build. > - Open issues here have been moved to BlueWake, each with a link back. > - On Windows, saves carry over: both keep them in `%APPDATA%\BlueWake`. > - Questions: the Discord, shared by both projects. > - Details of the move: migration log. Source fork of BlueWake, based on upstream commit `31b8a722fee3`. The app and build scripts retain the BlueWake name and bundle identifier. Upstream license and credits are preserved below and in RIGHTS_AND_LICENSES.md. The Legend of Zelda: The Wind Waker, running natively on Windows, Mac, iPhone and iPad. A static recompilation of the GameCube original, with Direct3D 12 and Metal rendering, Smooth Motion at 60, 120 or up to 240 FPS, widescreen, save states, wall climbing, controllers, mouse and keyboard, touch controls and mods. > [!IMPORTANT] > **Bring your own disc.** Wind Waker Recomp needs your own legally obtained copy of *The Wind Waker* > for GameCube, USA version (`GZLE01`, revision 0). No disc image, game files, textures, audio or saves > are included anywhere: the app asks for your disc image and checks it. > > **Windows: download from BlueWake.** The ready-made Windows build is on > BlueWake's Releases page; at the first launch you choose your disc image and play. > **Mac:** build BlueWake from your own disc (how). See Windows and Mac. > > **iPhone and iPad: build your own.** No prebuilt IPA is provided. You build it on a Mac from your disc > and install it on your own device; see iPhone and iPad. > > **AI disclosure:** Wind Waker Recomp is developed with substantial AI assistance for code, testing, > documentation and debugging. The status log records what has actually been checked, and on what. **Questions or bugs?** Join the Discord or open an issue on BlueWake. Features · Controls · Windows · Mac · iPhone and iPad · Performance · Mods · Known issues · FAQ ## What is it? Wind Waker Recomp translates the game's PowerPC code, the main executable and all 415 of its modules, into native code ahead of time: x86-64 for Windows, arm64 for Mac, iPhone and iPad. The app runs that code with a compatibility runtime for the GameCube's hardware: memory and timing, disc and memory card, controllers, DSP audio, and graphics through Direct3D 12 on Windows and Metal on Apple devices. Nothing is compiled while you play, so it needs no JIT; the few rare instructions the translator does not handle fal