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ZallaxDev / emerald-3ds

git clone https://github.com/ZallaxDev/emerald-3ds.git v0.4.0 · 4d ago

Native Pokémon Emerald port for Nintendo 3DS, featuring dual-screen gameplay, stereoscopic 3D, and a fully 3D world.

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Star history starts 2026-10-20; the chart appears after the second daily snapshot.

LanguageC
License—
Created2026-09-26 (24d ago)
Last pushtoday
Watchers9
OwnerUser

Links

README excerpt
Emerald 3DS 
 Rediscover Hoenn. Two screens. A new perspective. 
 A native Nintendo 3DS port with a touch interface and an optional voxel overworld.
## Get the latest version — directly in your browser
**Visit emerald-3ds.com to generate and download the latest version from your own supported ROM. No desktop builder or source code download is required.**
The website includes the **complete installation and update instructions**, **sound setup** and **frequently asked questions**. Start there whether you are installing for the first time, updating or troubleshooting.
> **Need help? Please read the instructions and FAQ on emerald-3ds.com before opening an issue or asking on Discord.** If your question is still unanswered, include your console or emulator, game version and the exact error message when asking for help.
 Screenshots   ·  
 Features   ·  
 Web builder, instructions & FAQ   ·  
 Documentation   ·  
 Community   ·  
 Support the project 
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Emerald 3DS brings the adventure to Nintendo 3DS as
**native homebrew**. The game runs on the top screen, while a dedicated touch
interface on the bottom screen replaces the START menu. Enable the optional
**voxel overworld** to explore supported areas from a new angle.
## Screenshots
 A look at the adventure across both screens. 
 View more screenshots · 9 more images 
## Features
| | What to expect |
| :--- | :--- |
| **Native 3DS homebrew** | Runs directly on the console's ARM11 using libctru, Citro2D and Citro3D, without an emulator. |
| **Two screens, one adventure** | The game on top, with a dedicated touch interface below in place of the START menu. |
| **Four languages** | English, Spanish, French and Italian, each built from your own cartridge of that language: texts, graphics and credits come from your ROM. |
| **Optional voxel overworld** | Modelled buildings, trees, signposts and terrain relief, with adjustable camera angle and zoom, and real stereoscopic 3D on a New 3DS. |
| **HD battle interface** | Info boxes and text box drawn at the top screen's full resolution; optional 3D battles over the voxel world. |
| **Follower Pokémon** | Optional: your lead Pokémon walks behind you with its HeartGold/SoulSilver overworld sprite and answers when you talk to it. |
| **Optional day/night lighting** | Morning, daylight, sunset and night outdoors in 2D and voxel mode, lit windows and street lamps, and a clock that can run up to 120X. |
| **Local wireless play** *(experimental)* | Union Room, trades, battles, Berry Blender, minigames and link contests between 3DS systems nearby. |
| **Enhancements** | All optional: physical/special split, IVs and EVs on the summary, infinite TMs, running indoors, Repel prompt, visible wild Pokémon, faster speeds and more. |
| **Built from your own cartridge** | The builder generates the game data locally from your own dump. No ROM content is distributed. |
### A new perspective on Hoenn
The voxel overworld is **off by default**. Open **OPTION** on the bottom
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