📈 GH Trending Explorer 🎲 Surprise me

← all repos

Th3chef / Treasure-Radar

git clone https://github.com/Th3chef/Treasure-Radar.git v0.5.1 · 1d ago

Helldivers 2 mod: a sonar radar with every sample, medal, Super Credit, Requisition Slip and supply around you, where your map opens.

+37
stars, 24h · #1,050
+37
stars, 7 days · #5,265
+37
stars, 30 days · #17,011
37
★ total · +37% this week
0
forks · 3 open issues

Star history starts 2026-10-23; the chart appears after the second daily snapshot.

LanguageLua
License—
Created2026-10-22 (1d ago)
Last push1d ago
Watchers2
OwnerUser

GitHub topics

Links

README excerpt
# Treasure Radar
https://github.com/user-attachments/assets/b9f28af4-796f-46c3-a233-ee650165ba50
*Every sample, medal, Super Credit, Requisition Slip and supply around you, on a sonar radar where your map opens.*
**Download:** `Treasure-Radar-0.5.1.zip` from the latest release (not the source code). Nothing else needed: it has its own loader built in.
A round sonar radar sits where the game's map opens (bottom right) and shows the loot and supplies still lying around you, with a ledger of what's left in the mission and markers floating over the pickups near you. Sweep up the loot and restock before extraction instead of running back and forth looking for it. It's the successor of Treasure Map, rebuilt for the current game.
## Features
- **Sonar radar:** Super Credits, Medals, Common, Rare and Super Samples, Requisition Slips, ammo boxes, grenade packs and stim packs around you, each kind in its own color with the game's own pickup icons. A sweep turns every 3 seconds and each pickup lights up as it passes. North is up, with N, E, S and W on the rim, or the radar turns with you (Rotate With View).
- **Where your map opens:** the radar sits exactly where the game's map opens, so opening the map covers it and nothing else on your HUD moves. It follows your HUD Scale and HUD Edge Offset settings.
- **Loot farther out:** loot beyond the radar's range sits on its edge, pointing the way. Supplies only show inside the range.
- **Piles:** pickups of one kind lying together share one icon, with how many it stands for next to it.
- **Loot ledger (optional):** left of the radar, a pill for each kind, outlined in its color, with how many are still lying in the mission. It counts down as things are picked up, and a cleared kind turns gray with a check mark.
- **World markers (optional):** each pickup near you gets its icon floating over it in the world, with how far it is (25, 50 or 100 m; F8 hides or shows them). Pickups lying together share one marker with a count.
- **Up to date:** a pickup near you that's picked up (by you or anyone else) leaves the radar, the markers and the ledger at once; farther away, within 3 seconds.
- **Zoom:** the numpad's + and - step the radar's range from 50 to 500 m; it remembers the last one.
- **Hide it:** F7, or holding Tab for a moment, hides or shows the radar and the ledger (a tap still just opens the map).
- **Your look:** Opacity (100, 75, 50, 25 or 0%: at 0 only the icons and counts are left), Size (Small, Medium or Large) and the radar's Range (75 to 300 m).
- **Pick what you want:** each kind is its own option.
- **Light and safe:** it only works in missions, lists the pickups every 3 seconds spread over several frames, pauses that while there's nothing to show, and reads the game without changing anything in it.
## Options
In your mod manager (Arsenal / HD2 Mod Manager), on the mod's row:
- **Treasure Radar (core)**: the radar. Keep this ticked.
- **Loot Ledger**: the pills left of the radar with how many of each ki