SynoPiia / PSXS5
git clone https://github.com/SynoPiia/PSXS5.git
v2.0.0 · 16d ago
PSXS5 (PlayStation X Super 5): a PlayStation 1 emulator running natively on jailbroken PS5, based on PCSX-ReARMed. Cover-flow shelf, xBR upscaling, RetroAchievements, cheats.
+1
stars, 24h · #16,740
+~5
stars, 7 days · #18,879
+92
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92
★ total · +5% this week
9
forks · 5 open issues
Star history (as recorded here)
LanguageC
LicenseGPL-3.0
Created2026-10-06 (17d ago)
Last push11d ago
Watchers1
OwnerUser
GitHub topics
Links
- GitHub: github.com/SynoPiia/PSXS5
- Homepage: https://x.com/Synopiia
- Releases · Issues · Hacker News mentions
README excerpt
PlayStation 1 emulation, running natively on a jailbroken PS5. --- ## What is PSXS5? PSXS5 (PlayStation X Super 5) is a PlayStation 1 emulator that installs as an app on the PS5 home screen. - Two emulators are built into the app: - Beetle PSX HW (Mednafen), accurate, and drawn on the PS5's GPU through Vulkan at up to 16x the PS1's resolution, with PGXP. - PCSX-ReARMed, on the CPU. It needs no BIOS. - PSXS5 picks Beetle when it can, game by game. - You pick a game from a cover-flow shelf with your covers. - RetroAchievements, cheats for every game, save states and quick resume. ## Screenshots The in-game shots show a test picture; your games appear there. ## A passion project PSXS5 is a hobby project, made for the love of the PS1 library. No company or schedule is behind it, and nothing is for sale. Expect rough edges. Bug reports that come with `/data/PSXS5/logs/psxs5.log` are the most helpful. ## Highlights - **Up to 16x resolution on the GPU.** Beetle PSX HW renders through Vulkan: native, 2x, 4x, 8x or 16x, at full speed. - **No more wobbly 3D.** PGXP (precise geometry) keeps polygons still and textures straight. - **The right emulator, automatically.** *Emulator: Automatic* uses Beetle when the BIOS for the game's region is there, and PCSX-ReARMed otherwise. Both share one memory card per game. - **Five themes.** Classic, Neon Arcade, Memory Card (light and dark, a grid of covers) and Record Shelf (spines on a shelf), each with its own colours and fonts. - **The DualSense as a light gun.** Point the controller at the screen in GunCon and Justifier games (Time Crisis, Point Blank...); R2 fires. - **Adaptive triggers.** R2 feels like a gas pedal in racing games, and R2 / L2 can be the gas and brake. - **Profiles.** Each person keeps their own memory cards, save states, settings, play time and RetroAchievements sign-in. - **Text guides and manuals.** Read a walkthrough `.txt` or a manual's pages from the in-game menu. - **Game art.** Title screens and gameplay pictures in Details, the game's own artwork around the picture, and an idle slideshow. - **Quick resume.** Leave a game and pick it up later: the shelf offers *Continue* (with a picture of where you were) or *Start over*. - **Rewind and fast forward.** Hold the touchpad and press L2 to go back a few seconds, or R2 to speed through cutscenes. - **Save states with pictures.** Ten slots per game, each showing a thumbnail and how long ago it was saved. - **One-switch widescreen.** Turns on a game's widescreen code from the cheat library and shows 16:9. - **CRT look.** Light or strong scanlines, and a soft glow or a 90s TV around the picture. - **Up to 4 players.** A multitap for the games that support it: each PS5 controller is a player. - **Fan translations.** Put a `.ppf` patch next to a game and PSXS5 applies it when the game starts. - **Memory card manager.** See the saves on every game's card, export cards for other emulators, import `.mcr`, `.mcd`, `.srm` or `.gme` cards. - **Achiev