RankFTW / RHI
git clone https://github.com/RankFTW/RHI.git
RHI-2.8.7 Β· 10d ago
ReShade HDR Installer
+15
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Star history (as recorded here)
LanguageC#
LicenseGPL-3.0
Created2026-03-17 (7mo ago)
Last push9d ago
Watchers28
OwnerUser
Links
- GitHub: github.com/RankFTW/RHI
- Releases Β· Issues Β· Hacker News mentions
README excerpt
# RHI β ReShade HDR Installer **One tool. Every game. Full HDR, DLSS, and NVIDIA driver management from a single window.** RHI detects your entire game library across every major store and handles ReShade, HDR mods, frame limiters, DLSS management, OptiScaler, shader packs, and NVIDIA driver profiles β all in one click. --- ## Download **Latest release** Β· **Discord** --- ## What It Does ### One-Click HDR for Every Game - **RenoDX** β auto-detects and installs the right HDR mod for each game. Hundreds of bespoke game-specific mods, plus generic HDR support for every Unreal Engine and Unity game without one. - **UE-Extended** β the default for all Unreal Engine games without a named mod. Automatically configures `reshade.ini` and `Engine.ini` with the correct HDR settings. No manual ini editing. - **Luma Framework** β every DX11 Unreal Engine game in your library gets a Luma row automatically. Named mods for supported titles, generic support for everything else. Engine.ini keys, launch args, and TAA settings applied from the wiki automatically on install. - **DXVK + Lilium HDR** β brings scRGB HDR output to older DX9 games that normally have no HDR path at all. - **RenoFX HDR Toolkit** β SDR-to-HDR conversion for any game that doesn't have a dedicated RenoDX mod yet. ### ReShade β Fully Managed RHI replaces the ReShade installer entirely. - Detects each game's graphics API via PE binary scanning and names the DLL correctly β `dxgi.dll`, `d3d9.dll`, `opengl32.dll` β automatically. - Latest stable and nightly builds staged on every launch. - Per-game channels: Stable, Nightly, Custom, Legacy, or No Addons. Mix freely across your library. - Vulkan games use the global implicit layer β one-click install, no manual steps. - Foreign DLL detection: if another tool (DXVK, Special K, ENB) is already in the game folder, you're warned before anything is overwritten. - `reshade.ini` seeded and merged automatically β hotkeys, screenshot path, peak brightness, and DLSS paths all set without any manual configuration. ### DLSS 5 and Neural Rendering - **DLSS5 Feeder** β full pipeline install in one click: deploys feeder addon, DLSS5 consumer, `nvngx_dlss.dll`, `nvngx_dlssnr.dll`, pre-configured `ReShadePreset.ini`, and required shader packs. Auto-selects the right method for your game (32-bit, DX11, DX12). - **ShortFuse DLSS Tool** β alternative neural rendering implementation for DX12 games. - **DX11 Bridge variant** β DLSS5 Tool + bridge for games that need DX11 compatibility. - **NR Cost Scaler** β wraps `nvngx_dlssnr.dll` to run neural rendering at reduced cost (default 75%). Toggle before installing a method to deploy it automatically. ### DLSS and Streamline Version Manager - Swap SR, RR, FG, and Streamline versions per game from a dropdown. Every version from 2.x to current, plus Custom. - Original DLLs backed up automatically. Restore the originals any time. - Set global defaults once β Quick Apply pushes them to any game in one click. - Batch Deploy: sel