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RankFTW / RHI

git clone https://github.com/RankFTW/RHI.git RHI-2.8.7 Β· 10d ago

ReShade HDR Installer

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Star history (as recorded here)

2026-10-20 Β· 2,260 β˜… 2026-10-23 Β· 2,294 β˜…
LanguageC#
LicenseGPL-3.0
Created2026-03-17 (7mo ago)
Last push9d ago
Watchers28
OwnerUser

Links

README excerpt
# RHI β€” ReShade HDR Installer
**One tool. Every game. Full HDR, DLSS, and NVIDIA driver management from a single window.**
RHI detects your entire game library across every major store and handles ReShade, HDR mods, frame limiters, DLSS management, OptiScaler, shader packs, and NVIDIA driver profiles β€” all in one click.
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## Download
**Latest release** Β· **Discord**
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## What It Does
### One-Click HDR for Every Game
- **RenoDX** β€” auto-detects and installs the right HDR mod for each game. Hundreds of bespoke game-specific mods, plus generic HDR support for every Unreal Engine and Unity game without one.
- **UE-Extended** β€” the default for all Unreal Engine games without a named mod. Automatically configures `reshade.ini` and `Engine.ini` with the correct HDR settings. No manual ini editing.
- **Luma Framework** β€” every DX11 Unreal Engine game in your library gets a Luma row automatically. Named mods for supported titles, generic support for everything else. Engine.ini keys, launch args, and TAA settings applied from the wiki automatically on install.
- **DXVK + Lilium HDR** β€” brings scRGB HDR output to older DX9 games that normally have no HDR path at all.
- **RenoFX HDR Toolkit** β€” SDR-to-HDR conversion for any game that doesn't have a dedicated RenoDX mod yet.
### ReShade β€” Fully Managed
RHI replaces the ReShade installer entirely.
- Detects each game's graphics API via PE binary scanning and names the DLL correctly β€” `dxgi.dll`, `d3d9.dll`, `opengl32.dll` β€” automatically.
- Latest stable and nightly builds staged on every launch.
- Per-game channels: Stable, Nightly, Custom, Legacy, or No Addons. Mix freely across your library.
- Vulkan games use the global implicit layer β€” one-click install, no manual steps.
- Foreign DLL detection: if another tool (DXVK, Special K, ENB) is already in the game folder, you're warned before anything is overwritten.
- `reshade.ini` seeded and merged automatically β€” hotkeys, screenshot path, peak brightness, and DLSS paths all set without any manual configuration.
### DLSS 5 and Neural Rendering
- **DLSS5 Feeder** β€” full pipeline install in one click: deploys feeder addon, DLSS5 consumer, `nvngx_dlss.dll`, `nvngx_dlssnr.dll`, pre-configured `ReShadePreset.ini`, and required shader packs. Auto-selects the right method for your game (32-bit, DX11, DX12).
- **ShortFuse DLSS Tool** β€” alternative neural rendering implementation for DX12 games.
- **DX11 Bridge variant** β€” DLSS5 Tool + bridge for games that need DX11 compatibility.
- **NR Cost Scaler** β€” wraps `nvngx_dlssnr.dll` to run neural rendering at reduced cost (default 75%). Toggle before installing a method to deploy it automatically.
### DLSS and Streamline Version Manager
- Swap SR, RR, FG, and Streamline versions per game from a dropdown. Every version from 2.x to current, plus Custom.
- Original DLLs backed up automatically. Restore the originals any time.
- Set global defaults once β€” Quick Apply pushes them to any game in one click.
- Batch Deploy: sel