Inkloom-art / inkloom
git clone https://github.com/Inkloom-art/inkloom.git
Specialised AI models for logo design β a brand-analysis model turns a business into constraints, typography and symbol models construct the mark, and a composition engine produces real lockups and clear-space rules. Early access open.
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Star history starts 2026-10-20; the chart appears after the second daily snapshot.
LanguageTypeScript
Licenseβ
Created2026-09-20 (1mo ago)
Last push24d ago
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- GitHub: github.com/Inkloom-art/inkloom
- Homepage: https://inkloom.art
- Releases Β· Issues Β· Hacker News mentions
README excerpt
**Specialised AI models for logo design.** inkloom.art --- ## What we are building A logo is not a picture. It is a constructed object with rules: a mark that holds at sixteen pixels and on the side of a building, letterforms spaced by eye rather than by metric, clear space derived from the mark's own geometry, and lockups that still read when one of them is all you have room for. General image models do not work this way. They produce something logo-shaped β a plausible arrangement of marks with no construction behind it, no reasoning about the business, and nothing you can hand to a printer or a sign maker. Inkloom is building models that construct a mark the way a studio does, as a sequence of decisions that can each be explained: | Stage | What it produces | | ----------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **Brand analysis** | Turns a description of a business β sector, audience, tone, competitors β into concrete constraints: stroke weight, width, geometry, counter shape, which symbol families fit | | **Typography** | Selects and fits letterforms against those constraints, then does the work that makes a wordmark: optical spacing, kerning at display size, a custom ligature where the name needs one | | **Symbol construction** | Composes geometric primitives under construction rules β shared radii, tangent junctions, consistent terminals β so the result is built rather than sampled | | **Composition** | Optical alignment rather than mathematical centring, clear-space ratios taken from the mark itself, and the lockup variants a brand actually needs | The output is meant to be a specification, not a bitmap: a mark you can describe, defend and reproduce. --- ## Where we are **Early access is open at inkloom.art.** Create an account, redeem a code, and credits are reserved against your account. **Generation is not live yet.** We would rather say that plainly than imply otherwise: every page in the product says so, credits are described as reserved rather than spendable, and the feature flags that would switch generation on default to off and are not togglable from the console β because enabling a flag whose feature does not exist exposes a broken surface rather than a feature. What runs today is the platform the models will ship on. Accounts and authentication, the credit ledger, the access-code system, the operations console, and the machinery around them: backups that are restore-tested rather than merely taken, an alerting pair where each half watches what the other cannot see, and a deployment path that refuses to migrate a database whose identity has not been confirmed. ### What comes next Generation itself, then the things that only make sense once it exists: export in the formats a designer and a printer each need, brand kits, revision history on a mark, and paid plans. None of