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Donchitos / Claude-Code-Game-Studios

git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git v1.2.0 · 3d ago 🔥 on GitHub Trending today

A set of 49 Claude Code subagents and 74 slash-command workflows that structure an AI session into a game dev studio with defined roles.

Why you might care

Useful for solo or small teams building games with Claude Code who want design docs, reviews, and quality gates rather than a single open-ended chat. Agents are organized in a director, lead, and specialist hierarchy with escalation paths, and hooks and path-scoped rules enforce coding standards. Targets Godot, Unity, and Unreal workflows.

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Star history (as recorded here)

2026-10-20 · 26,970 ★ 2026-10-22 · 27,076 ★
LanguageShell
LicenseMIT
Created2026-02-12 (8mo ago)
Last push3d ago
Watchers191
OwnerUser

Seen on GitHub Trending

  • 2026-10-22 — #2 monthly in shell · +1,845 ★
  • 2026-10-22 — #7 weekly in shell · +564 ★
  • 2026-10-21 — #1 monthly in shell · +1,819 ★
  • 2026-10-21 — #6 weekly in shell · +666 ★
  • 2026-10-20 — #1 monthly in shell · +1,799 ★
  • 2026-10-20 — #6 weekly in shell · +673 ★

GitHub topics

Links

README excerpt
Claude Code Game Studios 
 Turn a single Claude Code session into a full game development studio.
 49 agents. 74 skills. One coordinated AI team.
---
## Why This Exists
Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?"
**Claude Code Game Studios** solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 49 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.
The result: you still make every decision, but now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch.
---
## Table of Contents
- What's Included
- Studio Hierarchy
- Slash Commands
- Does it produce games, or documents?
- Getting Started
- Configuration
- Upgrading
- Project Structure
- How It Works
- Design Philosophy
- Customization
- Platform Support
- Community
- Supporting This Project
- License
---
## What's Included
| Category | Count | Description |
|----------|-------|-------------|
| **Agents** | 49 | Specialized subagents across design, programming, art, audio, narrative, QA, and production |
| **Skills** | 74 | Slash commands for every workflow phase (`/start`, `/design-system`, `/create-epics`, `/create-stories`, `/dev-story`, `/story-done`, etc.) |
| **Hooks** | 15 | Automated validation on commits, pushes, asset changes, design-doc reads, writes and registries, session lifecycle, agent audit trail, and gap detection |
| **Rules** | 14 | Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, scene and asset files, and more |
| **Templates** | 62 | Document templates for GDDs, UX specs, ADRs, sprint plans, HUD design, accessibility, and more |
## Studio Hierarchy
Agents are organized into three tiers, matching how real studios operate:
 [code] 
Each agent declares a model in its frontmatter: the three directors ask for
Opus, `lead-programmer` and fifteen specialists name Sonnet, and the remaining thirty
**inherit your session's model**. Treat the tiers as seniority of role, not as
a billing plan — most of the studio runs on whatever model you are already using.
### Engine Specialists
The template includes agent sets for all three major engines. Use the set that matches your project:
| Engine | Lead Agent | Sub-Specialists |
|--------|-----------|-----------------|
| **Godot 4** | `godot-specialist` | GDScript, Shaders, GDExtension |
| **Unity** | `unity-specialist` | DOTS/ECS, Shaders/VFX, Addressables, UI Toolkit |
| **Unreal Engine 5** | `unreal-specialist` | GAS, Blueprints, Repl

Blurb generated by claude-haiku-5-5 1d ago. Star deltas marked ~ are extrapolated from partial history.