GianImpr / Castlevania-Remnants-of-Darkness
git clone https://github.com/GianImpr/Castlevania-Remnants-of-Darkness.git
v0.1.1-demo · 1y ago
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Godot 4.6 source code for an in-development 2D Metroidvania fangame, a sequel to Castlevania: Curse of Darkness.
Why you might care
Useful for developers learning Godot or studying a full Metroidvania project in GDScript, including bundled addons for input handling and the Metroidvania System. The game is unfinished and the author notes it is a first game project, so expect a work in progress.
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Star history (as recorded here)
LanguageGDScript
License—
Created2025-04-19 (1y ago)
Last push9d ago
Watchers27
OwnerUser
Seen on GitHub Trending
- 2026-10-23 — #8 daily in gdscript · +1 ★
- 2026-10-23 — #3 monthly in gdscript · +42 ★
- 2026-10-22 — #3 monthly in gdscript · +41 ★
- 2026-10-21 — #3 monthly in gdscript · +39 ★
- 2026-10-20 — #3 monthly in gdscript · +37 ★
Links
- GitHub: github.com/GianImpr/Castlevania-Remnants-of-Darkness
- Releases · Issues · Hacker News mentions
README excerpt
# Welcome to the GitHub page of Castlevania: Remnants of Darkness! ## About this project This is a fangame I'm developing in ***Godot Engine 4.6***, and my goal is to create a full game (while also learning how to make games, since this is the first one I'm making) based on the Metroidvania genre. I am sharing the source code because this project is open source, as I am not __*monetizing this game in any way*__, and I am more than glad to help people figure out or toy with the code that makes my game run. If you would like to help me in any way, please consider contacting me on Discord (tag is .shuan). ## About the game This game is a fan sequel to ***Castlevania: Curse of Darkness***, a 3D Castlevania released in 2005 for the PS2, which tells about the tale of Hector, a forgemaster who can summon demons that fight for him, seeking revenge while facing hordes of creatures of the night. This game aims to take the distinctive elements of ***Castlevania: Curse of Darkness*** and reproduce them in a 2D Metroidvania context, while also taking inspiration from other games in the franchise such as ***Symphony of the Night***, ***Lament of Innocence*** and the DS Castlevania titles. ## What you can find here - If you want to play the game, you can get the [code] or [code] in the Releases page. - If you instead want to open the project in Godot, you can download the source code and then open [code] in Godot Engine 4.6. > [!TIP] > If you are playing this on Windows, Windows SmartScreen will surely complain. Ignore it, this project is safe. (and if you're not trusting me, just look at the source code) > [!WARNING] > When opening this project, **please use Godot Engine 4.6**, as the project is not compatible with older versions of the engine. > [!NOTE] > Currently, the Release page **only contains executables for Windows and Android**, but you *can open the project in Godot on your device and compile it there*, so even if you're on Linux or Mac, you still have a way to play the game. ## What does each directory contain? - [code] : Contains all files related to Godot Addons, such as G.U.I.D.E, Metroidvania System, Input Helper and Input Buffer; - [code] : Contains images, spritesheets, textures, sounds, soundtracks and so on; - [code] : Contains guides for the G.U.I.D.E Addon; - [code] : Contains old builds of room scenes, nothing of value; - [code] : Contains most of the project's data, like scripts, scenes, enemies, items, menus and so on. - [code] : Contains some scenes of the game, but most of them are inside the SampleProject folders. > [!NOTE] > Future updates will focus on reorganizing and removing unnecessary resources. Expect things to be clearer as time goes by. > The same goes for the code in the scripts: it will be refactored continuously to become more readable and possibly more efficient. ## Copyright information Since this project does not contain monetization in any form, it's compliant to the Copyright rules of Konami, which state the followi
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