Zelda64Recomp / Zelda64Recomp
git clone https://github.com/Zelda64Recomp/Zelda64Recomp.git
v1.2.2 · 1y ago
Static recompilation of Majora's Mask into a native PC port, with Ocarina of Time support planned.
Why you might care
Runs Majora's Mask natively on Windows, Linux, and Mac using RT64 for graphical enhancements, widescreen, high framerate, and mod support. You must supply your own copy of the North American game; no assets are included.
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Star history (as recorded here)
LanguageC
LicenseGPL-3.0
Created2023-10-23 (3y ago)
Last push27d ago
Watchers133
OwnerOrganization
Seen on GitHub Trending
- 2026-10-22 — #9 weekly in c · +88 ★
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- 2026-10-20 — #10 weekly in c · +93 ★
Links
README excerpt
# Zelda 64: Recompiled Zelda 64: Recompiled is a project that uses N64: Recompiled to **statically recompile** Majora's Mask (and soon Ocarina of Time) into a native port with many new features, enhancements, and extensive mod support. This project uses RT64 as the rendering engine to provide graphical enhancements. ### Check out the latest release here. Join the N64: Recompiled Community Discord to discuss this and other N64: Recompiled projects! ### **This repository and its releases do not contain game assets. The original game is required to build or run this project.** ### No-AI stance **The Zelda 64: Recompiled team has not, does not, and will not use generative AI tools in the development of this project for any purpose. As per the CONTRIBUTING.md file, contributions that use any GenAI tooling in any capacity are blanket banned. This also applies to the Ocarina of Time support that is being developed.** ## Table of Contents * System Requirements * Features * Plug and Play * Fully Intact N64 Effects * Easy-to-Use Menus * High Framerate Support * Widescreen and Ultrawide Support * Mod Support * Dual Analog Camera * Gyro Aim * Additional Control Options * Autosaving * Low Input Lag * Instant Load Times * Linux and Steam Deck Support * Planned Features * FAQ * Known Issues * Building * Libraries Used, Projects Referenced and Special Thanks ## System Requirements A GPU supporting Direct3D 12.0 (Shader Model 6), Vulkan 1.2, or Metal Argument Buffers Tier 2 support is required to run this project. The oldest GPUs that should be supported for each vendor are: * GeForce GT 630 * Radeon HD 7750 (the one from 2012, not to be confused with the RX 7000 series) and newer * Intel HD 510 (Skylake) * A Mac with Apple Silicon or an Intel 7th Gen CPU with MacOS 13.0+ On x86-64 PCs, a CPU supporting the SSE4.1 instruction set is also required (Intel Core 2 Penryn series or AMD Bulldozer and newer). ARM64 builds will work on any ARM64 CPU. If you have issues with crashes on startup, make sure your graphics drivers are fully up to date. ## Features #### Plug and Play Simply provide your copy of the North American version of the game in the main menu and start playing! This project will automatically load assets from the provided copy, so there is no need to go through a separate extraction step or build the game yourself. Other versions of the game may be supported in the future. #### Fully Intact N64 Effects A lot of care was put into RT64 to make sure all graphical effects were rendered exactly as they did originally on the N64. No workarounds or "hacks" were made to replicate these effects, with the only modifications to them being made for enhancement purposes such as widescreen support. This includes framebuffer effects like the grayscale cutscenes and the Deku bubble projectile, depth effects like the lens of truth, decals such as shadows or impact textures, accurate lighting, shading effects like the fire arrows and bomb explosions, and var
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