A C library for videogame programming with 2D/3D graphics, input, audio, and windowing across desktop, mobile, web, and embedded platforms.
A data-driven, ECS-based game engine written in Rust, supporting both 2D and 3D games.
PyTorch library for audio generation research, providing inference and training code for MusicGen, AudioGen, and EnCodec.
Cross-platform C library for low-level access to graphics, input, audio, and windowing, used to build games and multimedia software.