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murkantor / Project-Midas

PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.

▲ 306/7d ★ 319 C today
GLinnik21 / plx-native

Fast, unofficial Plex client for LG webOS TVs — native 60 fps UI, 4K HEVC/Dolby Vision, no Chromium or WebView.

▲ ~42/7d ★ 1.1k Rust today
OpenRCT2 / OpenRCT2

An open source re-implementation of RollerCoaster Tycoon 2 🎢

▲ ~21/7d ★ 16k C++ 1d ago
iqui27 / nuvio-native-legacy

Unofficial native Nuvio client for LG webOS 3+, Samsung Tizen 4+, GoogleTV 7+. C/SDL2/GLES2 on LG and on Samsung (native .tpk, Tizen 4.0-9), plus a WebAssembly .wgt for Tizen 5.5+. Install from the Homebrew Channel or the releases.

▲ ~21/7d ★ 283 C today
libsdl-org / SDL

Cross-platform C library for low-level access to graphics, input, audio, and windowing, used to build games and multimedia software.

▲ ~14/7d ★ 17k C 🔥 today
jkdansereau / goldeneye-pc-port

GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.

▲ ~14/7d ★ 284 C 1d ago
vcmi / vcmi

Open-source engine for Heroes of Might and Magic III

▲ ~7/7d ★ 6.0k C++ today
OpenXRay / xray-16

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

▲ ~7/7d ★ 3.6k C++ 2d ago
OpenLoco / OpenLoco

An open source re-implementation of Chris Sawyer's Locomotion

▲ ~7/7d ★ 2.0k C++ 7d ago
Kelsidavis / WoWee

World of Warcraft Engine Experiment - a custom opensource client.

▲ ~7/7d ★ 980 C++ today
trzy / Supermodel

Official repository of the Sega Model 3 arcade emulator.

▲ ~7/7d ★ 668 C++ today
DabDavis / perfect-dark-dabs-mod

Perfect Dark PC port fork: jump, combat roll, melee combos, third person, 80 simulants, spectator camera, screenshots and video recording. Bring your own ROM.

▲ ~7/7d ★ 193 C 1d ago
wivi514 / Dead_Rising_2_Case_Zero_Xenon_Recomp

Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case Zero, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.

▲ ~7/7d ★ 102 C++ 2d ago
wivi514 / Dead_Rising_2_Case_West_Xenon_Recomp

Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case West, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.

▲ ~7/7d ★ 95 C++ 2d ago
rages4calm / earthbound-companion

EarthBound Companion 1.0: native Windows port with Original and MaternalBound Redux, widescreen/4K, MSU music, controllers, Story Shuffle and 46 offline achievements. Linux, macOS and Android community previews. Bring your own clean USA ROM.

▲ ~7/7d ★ 32 Python 1d ago
pygame-community / pygame-ce

🐍🎮 pygame - Community Edition is a FOSS Python library for multimedia applications (like games). Built on top of the excellent SDL library.

▲ ~0/7d ★ 1.7k C 2d ago
libsdl-org / SDL_image

Image decoding for many popular formats for Simple Directmedia Layer.

▲ ~0/7d ★ 991 C 16d ago
NBlood / NBlood

Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)

▲ ~0/7d ★ 815 C++ 20d ago
libsdl-org / SDL_mixer

An audio mixer that supports various file formats for Simple Directmedia Layer.

▲ ~0/7d ★ 761 C 4d ago
libsdl-org / SDL_ttf

Support for TrueType (.ttf) font files with Simple Directmedia Layer.

▲ ~0/7d ★ 757 C 4d ago
KranX / Vangers

The video game that combines elements of the racing and role-playing genres.

▲ ~0/7d ★ 740 C++ 16d ago
hex007 / freej2me

A free J2ME emulator with libretro, awt and sdl2 frontends.

▲ ~0/7d ★ 682 Java 17d ago
afwbkbc / glsmac

Unofficial open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri ( + Alien Crossfire )

▲ ~0/7d ★ 644 C++ today
chrissotraidis / harkinianpad

Ocarina of Time native on iOS and iPadOS via Ship of Harkinian with Metal rendering, touch controls, controller support, and ROM-free reproducible builds.

▲ ~0/7d ★ 393 Python 3d ago
whylurking / IsaacRecomp

Native C++ recompilation of The Binding of Isaac (Flash) — 60 fps, 1080p, Windows/Linux/Switch. Requires the original game from Steam

▲ ~0/7d ★ 52 C++ 1d ago
HalmyLyseas / VandalHearts-PcPort

Native PC port of the PlayStation game Vandal Hearts, built on a byte-exact matching decompilation. Windows & Linux; bring your own disc.

▲ ~0/7d ★ 50 C 1mo ago
TheCriicom / omega-dashboard

Open-source replacement Home for homebrew-enabled consoles: open-source homebrew Store, customization, music and radio, phone remote, party chat, 27 languages. No piracy: no games, no game catalogues, no connection with Overdrive. Client (C/SDL2) + self-hostable server (Node.js).

▲ ~0/7d ★ 48 C 6d ago
rPlayAI / rplayhub-android

Your Android phone on your desktop computer — mirror & control it, run its apps in their own windows, open its files in Finder, and create Android VMs with no Android Studio. Native macOS and Linux apps, over adb. Raspberry Pi next.

▲ ~0/7d ★ 43 Swift 9d ago
pedrocatalao / skyroads-sdl

Native cross-platform port of SkyRoads (1993), the classic DOS space racer, rewritten in C + SDL2. Runs on macOS, Linux and Windows.

▲ ~0/7d ★ 37 C 1mo ago
kirklandsig / halo-ce-anbernic-rg35xx

Halo: Combat Evolved running natively on the Anbernic RG35XX H (RG35XXH) and other Allwinner H700 handhelds with Knulli. ARM64 port of the halo-ce-universal decompilation for the Mali-G31: 60 fps menus, about 40–55 fps campaign. No emulation. Ready-to-install release; bring your own Xbox disc.

▲ ~0/7d ★ 36 C today
Conker64Recomp / conker64-recompiled

Native PC port of Conker's Bad Fur Day (N64) via Static MIPS Recompilation. SDL2 engine with 3D UV texturing, N64 audio, EEPROM save system, and ROM drag-and-drop launcher. No copyrighted assets included.

▲ ~0/7d ★ 34 C 1mo ago
ZinexDa / sonic-r-android

Native Android port of the Sonic R PC decompilation (jnmartin84). Features a custom GLES2 shader pipeline, 60 FPS, customizable touch controls, and SAF asset installation. Requires original PC game files (no retail assets included). Non-commercial open-source project.

▲ ~0/7d ★ 31 C today
chrissotraidis / annepad

Pokémon Stadium for iPhone and iPad via static recompilation, with native Metal rendering, touch controls, and ROM-free builds.

▲ ~0/7d ★ 26 Shell 3d ago
DoutorRaposo / moonpearl

Android port of snesrev/zelda3 (ALttP reimplementation): widescreen, rewind, shaders, MSU-1, save states, controller support. Bring your own ROM.