Displays and controls Android devices from a computer over USB or TCP/IP, with optional audio, recording, and camera mirroring.
PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
Fast, unofficial Plex client for LG webOS TVs — native 60 fps UI, 4K HEVC/Dolby Vision, no Chromium or WebView.
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Unofficial native Nuvio client for LG webOS 3+, Samsung Tizen 4+, GoogleTV 7+. C/SDL2/GLES2 on LG and on Samsung (native .tpk, Tizen 4.0-9), plus a WebAssembly .wgt for Tizen 5.5+. Install from the Homebrew Channel or the releases.
GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
Cross-platform C library for low-level access to graphics, input, audio, and windowing, used to build games and multimedia software.
Cross-platform Audio Visualizer
GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.
Open-source engine for Heroes of Might and Magic III
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Chocolate Doom is a Doom source port that is minimalist and historically accurate.
An open source re-implementation of Chris Sawyer's Locomotion
Classic overhead run-and-gun game
World of Warcraft Engine Experiment - a custom opensource client.
Official repository of the Sega Model 3 arcade emulator.
Perfect Dark PC port fork: jump, combat roll, melee combos, third person, 80 simulants, spectator camera, screenshots and video recording. Bring your own ROM.
Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case Zero, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.
Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case West, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.
EarthBound Companion 1.0: native Windows port with Original and MaternalBound Redux, widescreen/4K, MSU music, controllers, Story Shuffle and 46 offline achievements. Linux, macOS and Android community previews. Bring your own clean USA ROM.
MLT Multimedia Framework
Split-screen video comparison tool using FFmpeg and SDL2
🐍🎮 pygame - Community Edition is a FOSS Python library for multimedia applications (like games). Built on top of the excellent SDL library.
OpenSoldat is a unique 2D (side-view) multiplayer action game
Open-source re-implementation of The Elder Scrolls: Arena.
A modern re-implementation of the classic DOS game Duke Nukem II
Image decoding for many popular formats for Simple Directmedia Layer.
Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
The classic, refined DOOM source port. For Windows PC.
An audio mixer that supports various file formats for Simple Directmedia Layer.
Support for TrueType (.ttf) font files with Simple Directmedia Layer.
The video game that combines elements of the racing and role-playing genres.
A free J2ME emulator with libretro, awt and sdl2 frontends.
Unofficial open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri ( + Alien Crossfire )
The continuation of the venerable JA2-Stracciatella project.
open source MMORPG game
Ocarina of Time native on iOS and iPadOS via Ship of Harkinian with Metal rendering, touch controls, controller support, and ROM-free reproducible builds.
Wing Commander 1 source reconstruction and SDL2 port
Native C++ recompilation of The Binding of Isaac (Flash) — 60 fps, 1080p, Windows/Linux/Switch. Requires the original game from Steam
Native PC port of the PlayStation game Vandal Hearts, built on a byte-exact matching decompilation. Windows & Linux; bring your own disc.
Open-source replacement Home for homebrew-enabled consoles: open-source homebrew Store, customization, music and radio, phone remote, party chat, 27 languages. No piracy: no games, no game catalogues, no connection with Overdrive. Client (C/SDL2) + self-hostable server (Node.js).
Your Android phone on your desktop computer — mirror & control it, run its apps in their own windows, open its files in Finder, and create Android VMs with no Android Studio. Native macOS and Linux apps, over adb. Raspberry Pi next.
Native cross-platform port of SkyRoads (1993), the classic DOS space racer, rewritten in C + SDL2. Runs on macOS, Linux and Windows.
Halo: Combat Evolved running natively on the Anbernic RG35XX H (RG35XXH) and other Allwinner H700 handhelds with Knulli. ARM64 port of the halo-ce-universal decompilation for the Mali-G31: 60 fps menus, about 40–55 fps campaign. No emulation. Ready-to-install release; bring your own Xbox disc.
Native PC port of Conker's Bad Fur Day (N64) via Static MIPS Recompilation. SDL2 engine with 3D UV texturing, N64 audio, EEPROM save system, and ROM drag-and-drop launcher. No copyrighted assets included.
Native Android port of the Sonic R PC decompilation (jnmartin84). Features a custom GLES2 shader pipeline, 60 FPS, customizable touch controls, and SAF asset installation. Requires original PC game files (no retail assets included). Non-commercial open-source project.
Wing Commander 2 source reconstruction and SDL2 port
Pokémon Stadium for iPhone and iPad via static recompilation, with native Metal rendering, touch controls, and ROM-free builds.
Android port of snesrev/zelda3 (ALttP reimplementation): widescreen, rewind, shaders, MSU-1, save states, controller support. Bring your own ROM.