An open-source, reimplementation of Adobe Acrobat Reader in Rust while using Kotlin as the UI framework.
An open-source, reimplementation of Adobe Premiere in Rust while using Kotlin as the UI framework.
Note taking and organization; an open-source, clean-room reimplementation of Microsoft OneNote, rebuilt in pure Rust
A Flash Player emulator written in Rust
An open-source, clean-room reimplementation of Microsoft Word in pure Rust
A cross-platform, reimplementation of Notepad++
Winamp 2 reimplemented for the browser
Presentations and slide shows: an open-source, clean-room reimplementation of Microsoft PowerPoint in pure Rust. Part of the ArtCraft Crafting Apps.
An open-source, clean-room reimplementation of Avid Pro Tools in pure Rust
FNA - Accuracy-focused XNA4 reimplementation for open platforms
FigCraft: interface design and prototyping; an open-source, clean-room reimplementation of collaborative design workflows in pure Rust
Impostor - An open source reimplementation of the Among Us Server
Spacebar server - A reimplementation of the Discord.com backend, built with Typescript and love
SDL-based reimplementation of the classic Chinese-language RPG known as PAL.
Reimplementation of Gothic 2 Notr
Unreal Engine 1 Reimplementation
Reimplementation of GTA:SA 1.0 US
A Vulkan reimplementation of NVIDIA's DLSS 5 Neural Rendering network, bit-exact against the original.
Wolfram Language / Mathematica reimplementation in Rust (Wolfram oxidized)
Open reimplementation of Might and Magic 6 7 8 game engine
Swift compiler driver reimplementation in Swift
A cross-platform reimplementation of Plants vs. Zombies by the community. Aiming to bring 100% authentic experience of GOTY edition.
A native reimplementation of the Metroid Prime engine
A cross-platform reimplementation of JKDF2 in C
🎮 · Jazz² Resurrection: Native C++ reimplementation of Jazz Jackrabbit 2
Cross-platform cursor-chasing cat, a Go reimplementation of the X11 classic
Unofficial open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri ( + Alien Crossfire )
FAudio - Accuracy-focused XAudio reimplementation for open platforms
An unofficial Rust reimplementation of Anthropic's Claude Code terminal UI, built on iocraft
🎮 · Jazz² Resurrection: Open-source reimplementation of Jazz Jackrabbit 2
A reimplementation of LevelDB in Rust (no bindings).
Nightly Claude Code CLI Decompile — Reverse Engineered & Rebuilt
Rusted PackFile Manager (RPFM) is a... reimplementation in Rust and Qt6 of PackFile Manager (PFM), one of the best modding tools for Total War Games.
COD4 Open Source Reimplementation
Total Annihilation engine reimplementation in Go.
Minecraft: Java Edition 26.3 rewritten from scratch in Rust, checked against vanilla with 281 differential harnesses. Get it with the Horizon launcher.
Experimental Fallout: New Vegas engine reimplementation in Rust and Bevy. Requires your own game data; base-game foundations first.
A purely SQL-based reimplementation of the original 1993 DOOM running on CedarDB
official reimplementation of AME-2
Discover open-source software reimplementations. A community-curated directory for exploring, requesting, and supporting independently recreated software
Zemote - 手机/平板上的 ZCode 桌面端远程控制客户端(协议复刻)。多设备任务管理、Conversation V4 对话、模型与用量管理。Mobile remote control client for ZCode desktop (protocol reimplementation).
A faithful reimplementation of the Windows `cmd.exe` command interpreter for Unix.
An open-source, reimplementation of Adobe Lightroom in Rust while using Kotlin as the UI framework.
A modern C# reimplementation of Wolfenstein 3D.
DLSS 5 Neural Rendering on an Intel Xe2 iGPU: an independent reimplementation of the inference pass, running in a real game through a Vulkan layer. Code only. No NVIDIA binaries, no weights.
Star Wars Episode I: The Phantom Menace (1999) PC modernized with online co-op multiplayer for up to 4 players. Play on Windows 10/11, Steam Deck and Proton with a modern installer, widescreen and ultrawide support, uncapped FPS, FOV fixes, improved controls, restored music and video, engine reimplementation and modding tools.
A Three.js (TSL / WebGPU) port of OpenDLSS-NR, the open-source reimplementation of NVIDIA's DLSS 5 neural rendering network
Native Rust (egui/wgpu) infinite canvas design app, a clean-room reimplementation reverse engineered from Paper
A clean-room reimplementation of DICE's Refractor 2 engine (Battlefield 2, 2005) in C++20. An engine, not a game: it ships no content and reads your own installed copy.
A from-scratch reimplementation of the Knight Online game server and client
A fast, memory-efficient variant effect predictor written in Rust: a from-scratch reimplementation of the Ensembl Variant Effect Predictor (VEP) that takes the same inputs and flags, emits VEP's consequence vocabulary in VEP's output formats, and annotates population-scale callsets two orders of magnitude faster than the Perl implementation.
Reimplementation of IBM's Embedded ViaVoice / ETI Eloquence SF in portable C
A native Godot 4 reimplementation of the Gen 1 and 2 Game Boy Color games. Not an emulator, bring your own ROM.
Open-source reimplementation of the Kenshi engine in C# / .NET 10 (Vulkan renderer first). Needs your own copy of Kenshi.
Zero-Mem: Zero-Token Memory Operations for the pi coding agent (faithful reimplementation of arXiv:2607.29377)
An open-source, clean-room reimplementation of Microsoft Outlook (classic) in pure Rust
An open-source reimplementation of StarLancer's engine, in Zig on SDL3. Needs your own copy of the game.
An open reproduction of SA-LIVO: Efficient LiDAR-Inertial-Visual Odometry with Subspace-Aware Degeneracy Handling (arXiv:2606.25699), an independent reimplementation derived from the FAST-LIVO2 ROS2 framework.
OpenBot - A reimplementation of GrokBot
a lightweight, fast, and fully portable reimplementation of Impacket in TypeScript and JavaScript.