Static recompiler that translates PlayStation 2 ELF binaries into C++ and provides a runtime to execute the generated code.
Static recompiler and runtime that converts Xbox 360 PowerPC code into portable C++ runnable on modern platforms.
Static recompiler toolkit that translates original Xbox XBE game binaries into native C code buildable as Windows, Linux, or macOS executables.
A tool for statically recompiling original Xbox games into native executables.
Unofficial native Windows port of ARMORED CORE for Answer (PS3), built from your own copy of the game. Part of Project Glintburn.
Unofficial native Windows port of ARMORED CORE 4 (PS3), built from your own copy of the game. Part of Project Glintburn.
Driveclub PS4 PC Port
Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.
ARM64 Recompiler
Nintendo 64 emulator for PlayStation 3 (homebrew), built around the Cell: PPE recompiler, RSP and audio HLE on SPEs, RSX rendering
Static recompiler for Nintendo 3DS games, from ARM to C
Ultimate Mortal Kombat 3 (iOS, EA Mobile 2011), fully decompiled: all 2,572 game functions are readable C, checked against a static ARM-to-C recompiler. Native port in progress: menus, sound and saves run; fight data tables extracted from your copy and verified; not playable yet. No game assets - bring your own copy.
Native recompilations of Neversoft's PlayStation Spider-Man games, built with RecompOne. Games are siloed; only the recompiler and runtime are shared.
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Static recompilation of the DOS Prince of Persia 2 into a native Windows game (recompiler + runtime; needs your own copy of the game)
PSX Static Recompiler and Runtime, Not Affiliated With Sony or PlayStation
Static recompilation of Yu-Gi-Oh! Forbidden Memories (PS1) into a native executable - with a live duel-rank meter, a fusion assistant, adjustable card drops and a cheat menu. Bring your own disc.
Static recompilation of AArch64 CPU code to native x86-64, on top of suyu's AOT recompiler and HLE stack.
Experimental PC port of Resident Evil 3: Nemesis (PS1), built on the PSXRecomp static recompiler
Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem Β· Part of the R.A.I.D. community
Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem Β· Part of the R.A.I.D. community
Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem Β· Part of the R.A.I.D. community
Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem Β· Part of the R.A.I.D. community