A C library for videogame programming with 2D/3D graphics, input, audio, and windowing across desktop, mobile, web, and embedded platforms.
A data-driven, ECS-based game engine written in Rust, supporting both 2D and 3D games.
Inference code, checkpoints, and notebooks for Meta's Segment Anything Model (SAM), which produces object masks from points, boxes, or automatically for whole images.
PyTorch library for audio generation research, providing inference and training code for MusicGen, AudioGen, and EnCodec.
General-purpose toolkit implementing TLS, DTLS, and QUIC protocols on top of a standalone cryptographic library and CLI.
Swift SDK running open-source speech models (ASR, TTS, VAD, speaker diarization) locally on Apple devices via CoreML and the Neural Engine.
Cross-platform C library for low-level access to graphics, input, audio, and windowing, used to build games and multimedia software.
Source for Firebase's open-source Apple platform libraries, covering auth, Firestore, messaging, storage, and more for iOS and macOS apps.