A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Combined repo for the RTX-Remix runtime and toolkit
LuxCore source repository
Radiance is rebuilt of Minecraft renderer on a Vulkan C++ backend, featuring native Hardware Ray Tracing on Windows & Linux. Break free from OpenGL limits for Minecraft.
WebGL 3D plotting for Jupyter: meshes, isosurfaces, volumes, voxels and point clouds from NumPy arrays, with a path-traced cinematic renderer.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A Vulkan Raytracing framework for various bidirectional path tracing techniques
WebGPU physically based path tracer for the web