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RT-Thread / rt-thread

RT-Thread is an open source IoT Real-Time Operating System (RTOS). https://rt-thread.github.io/rt-thread/

★ 12k C 1d ago
unicorn-engine / unicorn

Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, PowerPC, RiscV, S390x, TriCore, X86)

★ 9.5k C 2d ago
capstone-engine / capstone

Capstone disassembly/disassembler framework for ARM, ARM64 (ARMv8), Alpha, BPF, Ethereum VM, HPPA, LoongArch, M68K, M680X, Mips, MOS65XX, PPC, RISC-V(rv32G/rv64G), SH, Sparc, SystemZ, TMS320C64X, TriCore, Webassembly, XCore and X86.

★ 9.1k C today
cross-rs / cross

“Zero setup” cross compilation and “cross testing” of Rust crates

★ 8.3k Rust 6d ago
keystone-engine / keystone

Keystone assembler framework: Core (Arm, Arm64, Hexagon, Mips, PowerPC, Sparc, SystemZ & X86) + bindings

★ 2.6k C++ 8d ago
B2R2-org / B2R2

B2R2 is a fully managed binary analysis framework written in F#. It provides a rich set of algorithms, functions, and tools for reverse engineering, program analysis, and binary-level inspection.

★ 552 F# 1d ago
rmottola / Arctic-Fox

Web Browser for Mac OS X 10.6+, Linux (PowerPC, x86, amd64, ARM, MIPS), NetBSD, OpenBSD, and Windows XP.

★ 505 C++ today
TeamGDB / Yakumo

Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.

★ 490 C++ today
jkdansereau / goldeneye-pc-port

GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.

★ 279 C 6d ago
Unchiga / YuGiOhForbiddenMemoriesRecomp

Static recompilation of Yu-Gi-Oh! Forbidden Memories (PS1) into a native executable - with a live duel-rank meter, a fusion assistant, adjustable card drops and a cheat menu. Bring your own disc.

★ 144 C 24d ago
ShoshinFauteux / GBAdhoc

A GBA emulator for the PSP: renderer on the second CPU, Wireless Adapter multiplayer over ad-hoc WiFi.

★ 63 C 4d ago
OpenRAC / rac1-decomp

A work-in-progress matching decompilation of the original Ratchet & Clank (2002) for PlayStation 2 (SCES_509.16, PAL v2.00). Focuses on reconstructing clean, idiomatic C/C++ source code identical to the retail executable, paving the way for native PC re-implementation and game preservation.

★ 59 C today
kazuyette / rr-decomp

Matching decompilation of Ridge Racer (PlayStation, Namco, 1994, SLPS-00001), and a static recompilation that boots and plays natively on Linux and Windows. No game data here — bring your own disc.

★ 43 C 10d ago
MetaCubeX / mipstack

The mihomo IP stack (MIPS) is the small, pure-Go userspace IP stack developed for mihomo.

★ 36 Go 5d ago
Conker64Recomp / conker64-recompiled

Native PC port of Conker's Bad Fur Day (N64) via Static MIPS Recompilation. SDL2 engine with 3D UV texturing, N64 audio, EEPROM save system, and ROM drag-and-drop launcher. No copyrighted assets included.

★ 34 C 1mo ago
elprogramadorloco-arch / fuc-recomp

Hybrid native Fate/unlimited codes project: PS2 static-recompilation/gameplay base with PSP assets and controls in development. No game files included.