Godot/Unity3D System Design Architecture
A high performance, editable terrain system for Godot 4.
Procedural generation add-on for Godot 4.
Transforms the Script UI into an IDE like UI. Multiline Tabs, Splitting, Outline with unique icons that shows all members of the script. Quick search and function override functionality.
Manage Godot versions and addons from the command line on Windows, macOS, and Linux.
Godot template and component-based framework for 2D games.
Fast 3D level blockout & prototyping plugin for Godot 4. Features pie menu workflow, array/spreader tools, and one-click mesh baking.
Build, inspect, test, and debug Godot games from your terminal. Automate repetitive work with scripts, or let an agent use the same commands. No agent, model, or AI account is required. MCP is an optional interface.
A fully transparent in-editor agentic harness for large language models inside Godot Engine. Connect to any LLM provider via API (or use your ChatGPT sub) and provide your agents the tools, context management, and guidance to effectively complete most tasks in Godot. Every action the agent takes is fully surfaced and persists in session history.
... a tweening library that respects your time and your keycaps! Free addon for Godot 4 with first class bindings for GDScript and C#. May contain ferrets.
Real-time hair and fur for Godot 4: a native GDExtension port of AMD TressFX