Desktop and CLI tool that trains 3D Gaussian Splatting models from photos or video, then exports splats and textured meshes, using Vulkan compute.
High performance 3D Gaussian Splatting (3DGS) renderer for Three.js. WebGPU and WebGL2. Supports PLY, SPZ, Streaming LOD including SOG and RAD.
A local desktop app that turns videos and images into 3D Gaussian Splats in one click.
Open Reality: phone video to AI-queryable 3D scenes. MCP tools for Claude/Codex/Cursor (npm openreality-mcp), the self-hostable broker, and the VGGT-SLAM library, in one repo. BSD-2-Clause.
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
3D Gaussian Splat Editor
Train, inspect, edit, automate, and export 3D Gaussian Splatting scenes from a single native application.
3D Reconstruction for all
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Ray tracing and hybrid rasterization of Gaussian particles
[SIGGRAPH Asia 2026] 4DAnyone: Create Anyone in 4D from a Casual Monocular Video
3DGS Render by KIRI Engine
A high performance 3DGS renderer
User-friendly, high-performance viewer for 3D Gaussian splats
Runnable Python behind my 3D data science tutorials. Point clouds, LiDAR, Gaussian splatting, meshing and spatial AI.
Turn orbit videos (including AI-generated ones) into Gaussian Splats, 100% locally in the browser with WebGPU.
CLI tool and library for 3D Gaussian splat processing and conversion
A PyTorch Library for Accelerating 3D Deep Learning Research
A cross-platform C++20 3D library with Python bindings and the high-level API of three.js.
Unified Codebase for Advanced World Models.
Advanced viewer implementing several rendering methods for 3D gaussians using Vulkan API
Adaptive video frame extraction for SfM, Gaussian Splatting, and photogrammetry.
pySLAM is a hybrid Python/C++ Visual SLAM pipeline supporting monocular, stereo, and RGB-D cameras. It provides a broad set of modern local and global feature extractors, multiple loop-closure strategies, a volumetric reconstruction module, integrated depth-prediction models, and semantic segmentation capabilities for enhanced scene understanding.
Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform
Metal-native differentiable 3D Gaussian Splatting for Apple Silicon: fused forward+backward rasterizer on PyTorch MPS, no CUDA anywhere.
Faster-GS with JIT-compiled view-dependent appearance models and a WebGL viewer, described in the paper "Compact Neural Appearance Models for Efficient Gaussian Splatting"
3D scanner running fully on-device: 8 photos to a spinnable gaussian-splat scan in ~3s on an iPhone, via Depth Anything 3 + react-native-executorch + TypeGPU
Port Apple's SHARP (single-image 3D Gaussian Splatting) to on-device Android via Qualcomm QNN HTP β fully offline inference on Snapdragon
AMD Radeon ROCm reproduction of the DL3DV commercial-kitchen 3DGS shell for BiGym/MuJoCo, with verified W7900D artifacts.
A browser-local Gaussian 3D memory terminal with particle tides and cinematic 4K film export.
One RGB camera, 8.2 mm from motion capture - and no idea how big the room is. Reproducible monocular SfM on TUM fr3, plus the tool that shows what scale alignment is hiding.
Semantic digital twin and 500-agent simulation laboratory for age-friendly research in historic districts.