Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.
Mirror of https://git.ffmpeg.org/ffmpeg.git
a structural diff that understands syntax π₯π©
Browser-based ground station suite for celestial body, mission and satellite tracking, SDR reception, hardware control, and telemetry decoding
Software defined radio receiver powered by GNU Radio and Qt.
DO NOT CHECK OUT THESE FILES FROM GITHUB UNLESS YOU KNOW WHAT YOU ARE DOING. (See below.)
Syntax highlighted side-by-side diffs in your terminal
CUDA Library Samples
A tree-sitter based AST difftool to get meaningful semantic diffs
Audio Tools (a powerful Audio library for Microcontrollers and the Desktop)
a Fast Fourier Transform (FFT) library that tries to Keep it Simple, Stupid
Fast, modern C++ DSP framework, FFT, Sample Rate Conversion, FIR/IIR/Biquad Filters (SSE, AVX, AVX-512, ARM NEON, RISC-V RVV)
Linear algebra, eigenvalues, FFT, Bessel, elliptic, orthogonal polys, geometry, NURBS, numerical quadrature, 3D transfinite interpolation, random numbers, Mersenne twister, probability distributions, optimisation, differential equations.
πΈSuperpowered Audio, Networking and Cryptographics SDKs. High performance and cross platform on Android, iOS, macOS, tvOS, Linux, Windows and modern web browsers.
Realtime audio analysis in Python to extract audio features from streaming audio and send them over OSC to any client app.
RustFFT is a high-performance FFT library written in pure Rust.
Open-source Wyckoff trading agent and AI stock screener for volume-price analysis, A-share screening, CLI workflows, and MCP tools.η΅ζζ₯θͺη§ηtrader @Hoyooyoo
Run x86 and x86-64 games on RISCβV Linux
Audio Watermarking
Implementation of 1D, 2D, and 3D FFT convolutions in PyTorch. Much faster than direct convolutions for large kernel sizes.
Real-time, photoreal shallow water in a single HTML file. WebGL2, no libraries, no build step.
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
Native Windows port of Final Fantasy Tactics Advance with widescreen, video/audio options and a one-click installer.
This system uses python to analyze tennis balls and pinpoint bouncing location.
State Zone History 2026: Complete Discord Community Archive and Roblox Nations RP Chronicle
Real-time spectral FFT ocean in a single HTML file β WebGL2 + three.js, JONSWAP/TMA spectrum, 3 cascades, physical foam, caustics and underwater. No build step.
A real-time spectral ocean and tropical island in Three.js, WebGPU and TSL: FFT waves, water optics, shore break, foam, caustics, buoyancy, wakes, underwater transitions and a volumetric sky, with a WebGL2 fallback.
ποΈ Real-Time Multi-Modal Speech Telemetry & Acoustic DSP Engine (FastAPI, Python 3.11, Autocorrelation Pitch, FFT Spectral Energy & Lexical Pacing Analytics).
An interactive real-time ocean simulation combining FFT/JONSWAP waves, depth-aware coastal behavior, foam, caustics, refraction and dynamic weather around a tropical island.
A prose linter that sniffs out AI writing tells. Zero dependencies, countable rules plus one judgment model.
A local audio visualization workbench and TypeScript DSP library with waveform, spectrum, spectrogram, Web Audio, WAV interchange and streaming analysis.
Native recompilation of Final Fantasy Tactics Advance built on the mstan/gbarecomp framework
Decompilation of North American PlayStation Final Fantasy Tactics