One-click setup of the leaked DLSS 5 neural-rendering build for any DX11/DX12 game on RTX 20β50, with or without DLSS. ReShade + RenoDX add-on (or OptiScaler engine); DLSS5-Feeder + LumeniteFX for games without DLSS; dlss5-bridge for DX11. Rust, single exe.
Powerful and versatile visualization for Python.
WebGPU for Python
A high performance Vulkan/DX12 game engine in C++ & C#
π¦ GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
Universal Steam-style Game Center & 1-Click Neural DLSS 5 Injector for ALL PC Games (DX11/DX12/Vulkan) & All NVIDIA GeForce RTX 20, 30, 40 & 50 Series. Featuring 100% Native DLAA Feeder Mode, OptiScaler Bridge & Direct Injection.
DX12 Vice City with VR support
All In One DLSS5 integration for reshade. Supports DX12, DX11, DX9 and Vulkan
DLSS Frame Generation and Multi Frame Generation mod for Control (DX12), with 2xβ6x, Dynamic MFG, HDR support, and an in-game F10 overlay.
ιε Β· Overglaze β an experimental third-party tool that runs NVIDIA's NR (Neural Rendering) model in DX12 single-player games, with an in-game control panel. Not affiliated with NVIDIA.
AMDLSS5 MOD: the DLSS 5 neural network on AMD Radeon RDNA 4 cards (DX12 + FSR 3.1 or newer). Tested only on the RX 9070 XT: Resident Evil Requiem, Onimusha: Way of the Sword (demo), Cyberpunk 2077, Monster Hunter Wilds and The Witcher 3 (DX12). Based on Daniel's DLSS-NR-on-AMD.
DirectX 12 transition layer for WWMI