The Legend of Zelda: The Wind Waker HD natively on Android (static recompilation, Vulkan). Built-in Brazilian Portuguese translation, HUD editor, .wua support, controller gyro, and more. Bring your own game.
Native Windows PC recompilation of the unreleased GoldenEye 007 Xbox 360/XBLA remaster using ReXGlue. Requires your own copy.
Virtua Fighter 3 (Sega Model 3, 1996) for Mac, Windows and Steam Deck: the arcade's PowerPC program recompiled to native code, up to 6x, widescreen, smooth 120 fps. Bring your own vf3.zip.
Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.
A curated list of awesome game decompilations, recompilations and disassemblies.
Super Mario Strikers for PC, Mac, Linux & Nintendo Switch. Ported from decompiled code. Not a recompilation.
Forza Horizon (Xbox 360) natively on PC, rebuilt around the modern Horizon experience: shared online free roam, leaderboards and rivals, 120/144 fps, and a self-hostable online server.
A static native recompilation of Need for Speed: Most Wanted (2005) Xbox 360
Static recompilation of Midnight Club: Los Angeles (Xbox 360) for PC and PS5. No game data included.
Call of Duty: Modern Warfare 2 (2009) for Xbox 360 recompiled for Windows & Linux
Drakengard 3 (PS3) static recompilation using ps3recomp
An unofficial static recompilation of Forza Horizon 2 (Xbox 360) for Android
Banjo-Tooie Scurvy Dog Port: a static PC recompilation of Banjo-Tooie. **Not affiliated with the Banjo: Recompiled team**
CPS-2 Recomp: unofficial native PC ports of Capcom CPS-2 arcade games (Street Fighter Alpha 2, Super Puzzle Fighter II Turbo, Vampire Savior) via static recompilation, with training modes, in one launcher: macOS, Linux, Steam Deck, Windows. Requires your own ROM sets. Beta.
Native Windows PC recompilation of Jet Force Gemini with modern mouse/keyboard and controller controls, high-refresh rendering, and easy setup. Playable release available. Requires your own game ROM; no game assets included.
Original open-source static recompilation of Tekken 6 (Xbox 360) for native execution on PC. This project provides the recompilation foundation used by downstream projects including Tekken6 Native Online.
Recompilation project for Castlevania: Symphony of the Night
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes
A Recompilation of Project Gotham Racing 4
Wind Waker HD (Wii U) static recompilation for Nintendo Switch, deko3d renderer. Requires your own game dump.
Native SH-4 AOT recompilation of Initial D Arcade Stage 3 (NAOMI 2) β BIOS-free Vulkan public early demo (WIP).
RetComM Launcher β A Retro Compilation Manager - A frontend for updating, managing, and distributing static recompilations
Curated list of games rebuilt inside other games β cross-game mechanics, engine/runtime mashups, playable ports, and verified viral projects.
Experimental static recompilation of Forza Motorsport 4 using ReXGlue. No game files included.
Need for Speed: Most Wanted (2005), native on Apple Silicon Macs by static recompilation. Bring your own PC game.
Experimental static recompilation of Need for Speed Carbon for Xbox 360 using ReXGlue. Windows x64 prototype, analysis fixes and build instructions.
Recompilation of Dragon Quest VIII (PS2) to run natively on PC and Mac.
A enhanced RE CVX port/recompilation including online co-op and enhanced rendering options
God of War PS2 β PC static recompilation port
Wet [Xbox360] game static recompilation project based on RexGlue-SDK
Unofficial Windows version of WWE All Stars (Xbox 360), recompiled with ReXGlue. Bring your own disc image.
Native recompilation of Final Fantasy Tactics Advance built on the mstan/gbarecomp framework
Need for Speed: Carbon (PC) natively on Apple Silicon Macs via static recompilation. Bring your own game.
A curated list of awesome unoffical PC Ports.
An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation
PSP games in the browser, static recompilation to WebAssembly, an HLE kernel and a WebGL2 renderer
Static recompilation of Donkey Kong Country (SNES USA v1.0) with native widescreen presentation and deterministic debugging tools
A static recompilation of Condemned 2: Bloodshot done with RexGlue.
Native PC port of Peter Jackson's King Kong (Xbox 360) via static recompilation
Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.
Native PC port of PARASITE EVE via static recompilation β true 4K rendering, 60 fps, HD Remaster Not an emulator. Work in progress.
Native recompilation of Donkey Kong Country 3 (SNES), built the DKC2Recomp way on snesrecomp
Unofficial native PC port of WWE SmackDown vs. Raw 2011 (Xbox 360). Bring your own disc.
Dragon Ball Z: Budokai Tenkaichi 3 PC port via static recompilation (PS2Recomp fork) β bring your own disc image
Conker's Bad Fur Day running natively on PC: an N64 recompilation with a Classic mode true to the N64 and a Modern mode (widescreen, smooth frame rate, free camera).
A recompilation of the Xbox 360 release for Ridge Racer 6 on PC
A native Android port of Mario Kart Wii and Retro Rewind. Fast, easy.
Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case Zero, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.
The 18 Tekken Tag Tournament characters in Tekken 3: playable in every mode and fought by the CPU. Tekken 3's cast can use their TTT movesets. Built from your own Tekken 3 disc and arcade ROMs.
Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case West, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller. You supply your own copy of the game.
Army of Two (Army of 2) 2008 [Xbox360] game static recompilation project based on RexGlue-SDK
Fukami: native macOS / Steam Deck port of Ridge Racer V (USA) by static recompilation. No game data.
Unofficial Road Rash 64 PC recompilation with 60 FPS presentation, MAX LOD, widescreen, custom music and experimental multiplayer. Requires your own ROM.
Unofficial Windows recompilation of Spider-Man: Edge of Time with PC controls, settings, localization, achievements and mod support.
A native Windows PC port of The Lord of the Rings: The Two Towers (Xbox, USA, 2002), made by static recompilation. It needs your own copy of the game, either the disc image (ISO) or an extracted folder. No game data is included.
Community Windows PC port of Skate 2, built with ReXGlue. Controller support, adjustable rendering quality, and unlocked FPS. Original game files required.
A static recompilation project of the N64 game The World Is Not Enough
Static recompilation of Command & Conquer: Red Alert 2 / Yuri's Revenge (Westwood, 2000-01) to native C, with the remaster the engine never got: a D3D11 presenter, 720p to 4K, HD voxel units. Built on pcrecomp.
Recomp of Asura's Wrath using RexGlue for PC (wip)