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aikatore / recvx-enhanced-port

git clone https://github.com/aikatore/recvx-enhanced-port.git

A enhanced RE CVX port/recompilation including online co-op and enhanced rendering options

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Star history starts 2026-10-20; the chart appears after the second daily snapshot.

LanguageC
LicenseMIT
Created2026-10-13 (7d ago)
Last pushtoday
Watchers4
OwnerUser

Links

README excerpt
> [!IMPORTANT]
> **AI-assisted project.** Most of the code, tools and documentation in this repository were written by AI coding agents (Anthropic's Claude models, plus OpenAI Codex for parts of the map tooling), directed and reviewed by hand by the maintainer, who also tested the results in-game. Treat it like any other early-stage community project: expect bugs, read the code before relying on it, and report problems via issues.
> The underlying decompilation (AshfordFamily/recvx-decomp) is a separate, human-led project. Our changes to it live in a fork and are disclosed as AI-assisted, as that project asks.
> No game data is included. You need your own legally obtained copy of *Resident Evil Code: Veronica X* (PS2, NTSC-U, SLUS-20184).
Community Discordserver, thanks cristinathegamer056 for setting it up!
https://discord.gg/ZpDn46yv2
# recvx-enhanced-port
A native PC port of *Resident Evil Code: Veronica X* (PS2) for Linux and Windows, built from the
community decompilation recvx-decomp. The
original game code and its PS2 platform layer are compiled for the PC; the PS2 hardware
underneath (GS, VU, DMA, sound driver, disc, memory card, pad) is emulated at its boundaries, and
native paths replace the expensive parts. The game reads your own disc image in place.
*Click the image to watch the video on YouTube.*
## Features
- **Enhanced renderer**: native 3D and textures on the GPU, widescreen (hor+, up to ultrawide),
 internal resolution up to 8x, in-between frames up to the display's refresh rate while the game
 logic stays at its original 30 FPS, a frame rate limit, optional PS2 motion trail.
- **Online co-op for two players**: direct, automatic or server-relayed connections, a lobby in
 the title menu, join codes and passwords, trading with item requests, shared or individual loot,
 saved partner inventories, rejoin after a crash. Includes a small C rendezvous/relay server.
- **Third-person mode** (optional): over-the-shoulder camera with mouse/keyboard controls, free
 aim and two camera styles.
- **Modern controls** (optional) for the fixed cameras: the stick walks where it points on screen,
 as in the RE HD remasters, and keeps its direction through camera cuts.
- **Model swaps**: play as other characters and creatures, with matching voices and cutscene
 doubles.
- **Enemy options**: extra enemies, rearranged placements, a seeded randomizer, and an enemy
 spawner.
- **Save files**: every save its own file, as many as you like, in the game's own save screens
 without the memory card screens (the emulated memory card stays available).
- **Enhanced settings** in the game's own OPTION menu and an F1 overlay; full rebinding of keyboard,
 mouse and gamepad; per-window input source for local co-op on one PC.
- **Cheats and debug tools** (F2), co-op window (F3).
- **HD texture packs**: PCSX2 HD texture packs for the game load as they come, from
 `mods/textures/` (see HD texture packs).
- **Mods**: replacement room files and archive entries from a `mo