A tool to generate normal maps from any sprite and animated sprite sheet.
A refreshingly simple data-driven game engine built in Rust
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Empowering everyone to host fast and efficient Minecraft servers
3D and 2D game engine written in Rust
Rust bindings for Godot 4
A tool to snap pixels to a perfect grid. Designed to fix messy and inconsistent pixel art generated by AI.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
Vulkan bindings for Rust
Source code for the Mun language and runtime.
π Hanabi β a GPU particle system plugin for the Bevy game engine.
A networking library to make multiplayer games for the Bevy game engine
Library for expressive game audio.
Entity Component System focused on usability and flexibility.
2D and 3D collision-detection library for Rust.
Create cross-platform classic RPGs in 2D and 3D with powerful built-in world editing tools.
The open source Unity Dev Agent
GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future!
A Voxel Multiplayer Sandbox Survival Game built in Rust & Bevy.
Minecraft: Java Edition 26.3 rewritten from scratch in Rust, checked against vanilla with 281 differential harnesses. Get it with the Horizon launcher.
renew engine: an AI-first game engine in Rust, built to be operated. Bit-deterministic fixed-timestep simulation in Q47.16 fixed point, Vulkan rendering through ash, and every capability driven from the CLI with schema-versioned JSON. 29 modular crates, desktop and mobile. Apache-2.0. Early development.